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ezEngine Release 26.3
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Public Member Functions | |
| void | Clear () |
| void | AddStream (ezMeshVertexStreamType::Enum type, bool bUseHighPrecision=false) |
| Use this function to add vertex streams to the mesh buffer. | |
| void | AddCommonStreams (bool bUseHighPrecision=false) |
| Adds common vertex streams to the mesh buffer. | |
| void | AddStreamConfig (const ezMeshVertexStreamConfig &streamConfig) |
| Adds all streams from the given stream config. | |
| void | AllocateStreams (ezUInt32 uiNumVertices, ezGALPrimitiveTopology::Enum topology=ezGALPrimitiveTopology::Triangles, ezUInt32 uiNumPrimitives=0, bool bZeroFill=false) |
| After all streams are added, call this to allocate the data for the streams. If uiNumPrimitives is 0, the mesh buffer will not use indexed rendering. | |
| void | AllocateStreamsFromGeometry (const ezGeometry &geom, ezGALPrimitiveTopology::Enum topology=ezGALPrimitiveTopology::Triangles) |
| Creates streams and fills them with data from the ezGeometry. Only the geometry matching the given topology is used. Streams that do not match any of the data inside the ezGeometry directly are skipped. | |
| ezUInt32 | GetNumVertexBuffers () const |
| Returns the number of vertex buffer used. Note that some vertex buffers in between might be empty if unused. | |
| ezArrayPtr< const ezUInt8 > | GetVertexBufferData (ezMeshVertexStreamType::Enum type) const |
| Gives read access to the allocated vertex data. | |
| ezArrayPtr< const ezUInt8 > | GetIndexBufferData () const |
| Gives read access to the allocated index data. | |
| ezDynamicArray< ezUInt8, ezAlignedAllocatorWrapper > & | GetVertexBufferData (ezMeshVertexStreamType::Enum type) |
| Allows write access to the allocated vertex data. This can be used for copying data fast into the array. | |
| ezDynamicArray< ezUInt8, ezAlignedAllocatorWrapper > & | GetIndexBufferData () |
| Allows write access to the allocated index data. This can be used for copying data fast into the array. | |
| ezArrayPtr< const ezVec3 > | GetPositionData () const |
| Gives access to the position data. | |
| ezArrayPtr< ezVec3 > | GetPositionData () |
| ezArrayPtr< const ezUInt8 > | GetNormalData (ezUInt32 *out_pStride=nullptr) const |
| Gives access to the normal data. Use ezMeshBufferUtils::EncodeNormal/ezMeshBufferUtils::DecodeNormal to pack/unpack the normal. | |
| ezArrayPtr< ezUInt8 > | GetNormalData (ezUInt32 *out_pStride=nullptr) |
| ezArrayPtr< const ezUInt8 > | GetTangentData (ezUInt32 *out_pStride=nullptr) const |
| Gives access to the tangent data. Use ezMeshBufferUtils::EncodeTangent/ezMeshBufferUtils::DecodeTangent to pack/unpack the tangent. | |
| ezArrayPtr< ezUInt8 > | GetTangentData (ezUInt32 *out_pStride=nullptr) |
| ezArrayPtr< const ezUInt8 > | GetTexCoord0Data (ezUInt32 *out_pStride=nullptr) const |
| Gives access to the tex coord 0 data. Use ezMeshBufferUtils::EncodeTexCoord/ezMeshBufferUtils::DecodeTexCoord to pack/unpack the tex coord. | |
| ezArrayPtr< ezUInt8 > | GetTexCoord0Data (ezUInt32 *out_pStride=nullptr) |
| ezArrayPtr< const ezUInt8 > | GetTexCoord1Data (ezUInt32 *out_pStride=nullptr) const |
| Gives access to the tex coord 1 data. Use ezMeshBufferUtils::EncodeTexCoord/ezMeshBufferUtils::DecodeTexCoord to pack/unpack the tex coord. | |
| ezArrayPtr< ezUInt8 > | GetTexCoord1Data (ezUInt32 *out_pStride=nullptr) |
| ezArrayPtr< const ezUInt8 > | GetColor0Data (ezUInt32 *out_pStride=nullptr) const |
| Gives access to the color 0 data. Use ezMeshBufferUtils::EncodeFromVec4/ezMeshBufferUtils::DecodeToVec4 to pack/unpack the color. | |
| ezArrayPtr< ezUInt8 > | GetColor0Data (ezUInt32 *out_pStride=nullptr) |
| ezArrayPtr< const ezUInt8 > | GetColor1Data (ezUInt32 *out_pStride=nullptr) const |
| Gives access to the color 1 data. Use ezMeshBufferUtils::EncodeFromVec4/ezMeshBufferUtils::DecodeToVec4 to pack/unpack the color. | |
| ezArrayPtr< ezUInt8 > | GetColor1Data (ezUInt32 *out_pStride=nullptr) |
| const ezVec3 & | GetPosition (ezUInt32 uiVertexIndex) const |
| Slow, but convenient access to the position of a specific vertex. | |
| void | SetPosition (ezUInt32 uiVertexIndex, const ezVec3 &vPos) |
| ezVec3 | GetNormal (ezUInt32 uiVertexIndex) const |
| Slow, but convenient access to the normal of a specific vertex. | |
| void | SetNormal (ezUInt32 uiVertexIndex, const ezVec3 &vNormal) |
| ezVec4 | GetTangent (ezUInt32 uiVertexIndex) const |
| Slow, but convenient access to the tangent of a specific vertex. The w component contains the bi-tangent sign. | |
| void | SetTangent (ezUInt32 uiVertexIndex, const ezVec4 &vTangent) |
| ezVec2 | GetTexCoord0 (ezUInt32 uiVertexIndex) const |
| Slow, but convenient access to the tex coord 0 of a specific vertex. | |
| void | SetTexCoord0 (ezUInt32 uiVertexIndex, const ezVec2 &vTexCoord) |
| ezVec2 | GetTexCoord1 (ezUInt32 uiVertexIndex) const |
| Slow, but convenient access to the tex coord 1 of a specific vertex. | |
| void | SetTexCoord1 (ezUInt32 uiVertexIndex, const ezVec2 &vTexCoord) |
| ezColor | GetColor0 (ezUInt32 uiVertexIndex) const |
| Slow, but convenient access to the color 0 of a specific vertex. | |
| void | SetColor0 (ezUInt32 uiVertexIndex, const ezColorLinearUB &color) |
| void | SetColor0 (ezUInt32 uiVertexIndex, const ezColor &color, ezMeshVertexColorConversion::Enum conversion=ezMeshVertexColorConversion::Default) |
| ezColor | GetColor1 (ezUInt32 uiVertexIndex) const |
| Slow, but convenient access to the color 1 of a specific vertex. | |
| void | SetColor1 (ezUInt32 uiVertexIndex, const ezColorLinearUB &color) |
| void | SetColor1 (ezUInt32 uiVertexIndex, const ezColor &color, ezMeshVertexColorConversion::Enum conversion=ezMeshVertexColorConversion::Default) |
| const ezVec4U16 & | GetBoneIndices (ezUInt32 uiVertexIndex) const |
| Slow, but convenient access to the bone indices of a specific vertex. | |
| void | SetBoneIndices (ezUInt32 uiVertexIndex, const ezVec4U16 &vIndices) |
| ezVec4 | GetBoneWeights (ezUInt32 uiVertexIndex) const |
| Slow, but convenient access to the bone weights of a specific vertex. | |
| void | SetBoneWeights (ezUInt32 uiVertexIndex, const ezVec4 &vWeights) |
| void | SetPointIndices (ezUInt32 uiPoint, ezUInt32 uiVertex0) |
| Writes the vertex index for the given point into the index buffer. | |
| void | SetLineIndices (ezUInt32 uiLine, ezUInt32 uiVertex0, ezUInt32 uiVertex1) |
| Writes the two vertex indices for the given line into the index buffer. | |
| void | SetTriangleIndices (ezUInt32 uiTriangle, ezUInt32 uiVertex0, ezUInt32 uiVertex1, ezUInt32 uiVertex2) |
| Writes the three vertex indices for the given triangle into the index buffer. | |
| const ezMeshVertexStreamConfig & | GetVertexStreamConfig () const |
| Allows to read the stream info of the descriptor, which is filled out by AddStream() | |
| ezUInt32 | GetVertexDataSize () const |
| Returns the byte size of all the data for one vertex. | |
| ezUInt32 | GetVertexCount () const |
| Return the number of vertices, with which AllocateStreams() was called. | |
| ezUInt32 | GetPrimitiveCount () const |
| Returns the number of primitives that the array holds. | |
| bool | Uses32BitIndices () const |
| Returns whether 16 or 32 Bit indices are to be used. | |
| bool | HasIndexBuffer () const |
| Returns whether an index buffer is available. | |
| ezBoundingBoxSphere | ComputeBounds () const |
| Calculates the bounds using the data from the position stream. | |
| ezGALPrimitiveTopology::Enum | GetTopology () const |
| Returns the primitive topology. | |
| ezResult | RecomputeNormals () |
| void ezMeshBufferResourceDescriptor::AddCommonStreams | ( | bool | bUseHighPrecision = false | ) |
Adds common vertex streams to the mesh buffer.
The streams are added