ezEngine  Release 25.03
ezMeshBufferResourceDescriptor Member List

This is the complete list of members for ezMeshBufferResourceDescriptor, including all inherited members.

AddCommonStreams()ezMeshBufferResourceDescriptor
AddStream(ezGALVertexAttributeSemantic::Enum semantic, ezGALResourceFormat::Enum format)ezMeshBufferResourceDescriptor
AllocateStreams(ezUInt32 uiNumVertices, ezGALPrimitiveTopology::Enum topology=ezGALPrimitiveTopology::Triangles, ezUInt32 uiNumPrimitives=0, bool bZeroFill=false)ezMeshBufferResourceDescriptor
AllocateStreamsFromGeometry(const ezGeometry &geom, ezGALPrimitiveTopology::Enum topology=ezGALPrimitiveTopology::Triangles)ezMeshBufferResourceDescriptor
Clear() (defined in ezMeshBufferResourceDescriptor)ezMeshBufferResourceDescriptor
ComputeBounds() constezMeshBufferResourceDescriptor
ezMeshBufferResourceDescriptor() (defined in ezMeshBufferResourceDescriptor)ezMeshBufferResourceDescriptor
GetIndexBufferData() constezMeshBufferResourceDescriptor
GetIndexBufferData()ezMeshBufferResourceDescriptor
GetPrimitiveCount() constezMeshBufferResourceDescriptor
GetTopology() constezMeshBufferResourceDescriptorinline
GetVertexBufferData() constezMeshBufferResourceDescriptor
GetVertexBufferData()ezMeshBufferResourceDescriptor
GetVertexCount() constezMeshBufferResourceDescriptorinline
GetVertexData(ezUInt32 uiStream, ezUInt32 uiVertexIndex)ezMeshBufferResourceDescriptorinline
GetVertexDataSize() constezMeshBufferResourceDescriptorinline
GetVertexDeclaration() constezMeshBufferResourceDescriptorinline
HasIndexBuffer() constezMeshBufferResourceDescriptorinline
RecomputeNormals() (defined in ezMeshBufferResourceDescriptor)ezMeshBufferResourceDescriptor
SetLineIndices(ezUInt32 uiLine, ezUInt32 uiVertex0, ezUInt32 uiVertex1)ezMeshBufferResourceDescriptor
SetPointIndices(ezUInt32 uiPoint, ezUInt32 uiVertex0)ezMeshBufferResourceDescriptor
SetTriangleIndices(ezUInt32 uiTriangle, ezUInt32 uiVertex0, ezUInt32 uiVertex1, ezUInt32 uiVertex2)ezMeshBufferResourceDescriptor
SetVertexData(ezUInt32 uiStream, ezUInt32 uiVertexIndex, const TYPE &data)ezMeshBufferResourceDescriptorinline
Uses32BitIndices() constezMeshBufferResourceDescriptorinline
~ezMeshBufferResourceDescriptor() (defined in ezMeshBufferResourceDescriptor)ezMeshBufferResourceDescriptor