ezEngine Release 26.3
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ezSkeletonResourceDescriptor Struct Reference

Descriptor containing all data needed to create a skeleton resource. More...

#include <SkeletonResource.h>

Public Member Functions

 ezSkeletonResourceDescriptor (const ezSkeletonResourceDescriptor &rhs)=delete
 
 ezSkeletonResourceDescriptor (ezSkeletonResourceDescriptor &&rhs)
 
void operator= (ezSkeletonResourceDescriptor &&rhs)
 
void operator= (const ezSkeletonResourceDescriptor &rhs)=delete
 
ezResult Serialize (ezStreamWriter &inout_stream) const
 
ezResult Deserialize (ezStreamReader &inout_stream)
 
ezUInt64 GetHeapMemoryUsage () const
 

Public Attributes

ezTransform m_RootTransform = ezTransform::MakeIdentity()
 
ezSkeleton m_Skeleton
 
float m_fMaxImpulse = ezMath::HighValue<float>()
 
ezUInt16 m_uiLeftFootJoint = ezInvalidJointIndex
 Used for motion extraction.
 
ezUInt16 m_uiRightFootJoint = ezInvalidJointIndex
 Used for motion extraction.
 
ezDynamicArray< ezSkeletonResourceGeometrym_Geometry
 

Detailed Description

Descriptor containing all data needed to create a skeleton resource.


The documentation for this struct was generated from the following files: