ezEngine Release 26.3
Loading...
Searching...
No Matches
ezSkeletonResourceGeometry Struct Reference

#include <SkeletonResource.h>

Public Attributes

ezTransform m_Transform
 Scale is used to resize a unit sphere / box / capsule.
 
ezUInt16 m_uiAttachedToJoint = 0
 
ezEnum< ezSkeletonJointGeometryTypem_Type
 
ezDynamicArray< ezVec3m_VertexPositions
 For convex geometry.
 
ezDynamicArray< ezUInt8 > m_TriangleIndices
 For convex geometry.
 

Detailed Description

Defines a collision geometry shape attached to a joint in a skeleton.

Used for physics collision detection. The transform scales and positions a unit sphere, box, or capsule. For convex meshes, the vertex positions and triangle indices define the shape.


The documentation for this struct was generated from the following file: