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ezEngine Release 26.3
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#include <SkeletonResource.h>
Public Attributes | |
| ezTransform | m_Transform |
| Scale is used to resize a unit sphere / box / capsule. | |
| ezUInt16 | m_uiAttachedToJoint = 0 |
| ezEnum< ezSkeletonJointGeometryType > | m_Type |
| ezDynamicArray< ezVec3 > | m_VertexPositions |
| For convex geometry. | |
| ezDynamicArray< ezUInt8 > | m_TriangleIndices |
| For convex geometry. | |
Defines a collision geometry shape attached to a joint in a skeleton.
Used for physics collision detection. The transform scales and positions a unit sphere, box, or capsule. For convex meshes, the vertex positions and triangle indices define the shape.