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ezEngine
Release 25.03
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Storage used during the shader compilation process. More...
#include <Declarations.h>
Public Attributes | |
ezBitflags< ezShaderCompilerFlags > | m_Flags |
ezStringView | m_sPlatform |
ezStringView | m_sSourceFile |
ezString | m_sShaderSource [ezGALShaderStage::ENUM_COUNT] |
ezHybridArray< ezShaderResourceDefinition, 8 > | m_Resources [ezGALShaderStage::ENUM_COUNT] |
ezUInt32 | m_uiSourceHash [ezGALShaderStage::ENUM_COUNT] |
ezSharedPtr< ezGALShaderByteCode > | m_ByteCode [ezGALShaderStage::ENUM_COUNT] |
bool | m_bWriteToDisk [ezGALShaderStage::ENUM_COUNT] |
Storage used during the shader compilation process.