ezEngine Release 26.3
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ezAnimGraphPinDataModelTransforms Struct Reference

#include <AnimController.h>

Public Attributes

ezUInt16 m_uiOwnIndex = 0xFFFF
 
ezAnimPoseGeneratorCommandID m_CommandID
 
ezVec3 m_vRootMotion = ezVec3::MakeZero()
 
ezAngle m_RootRotationX
 
ezAngle m_RootRotationY
 
ezAngle m_RootRotationZ
 
bool m_bUseRootMotion = false
 

Detailed Description

Runtime data for model pose pins, containing bone transforms in model space (relative to skeleton root).

Model poses are the output after forward kinematics has been applied, ready for final rendering.


The documentation for this struct was generated from the following file: