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ezEngine Release 26.3
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#include <AnimController.h>
Public Attributes | |
| ezUInt16 | m_uiOwnIndex = 0xFFFF |
| ezAnimPoseGeneratorCommandID | m_CommandID |
| ezVec3 | m_vRootMotion = ezVec3::MakeZero() |
| ezAngle | m_RootRotationX |
| ezAngle | m_RootRotationY |
| ezAngle | m_RootRotationZ |
| bool | m_bUseRootMotion = false |
Runtime data for model pose pins, containing bone transforms in model space (relative to skeleton root).
Model poses are the output after forward kinematics has been applied, ready for final rendering.