ezEngine Release 26.3
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ezSimplifiedDataGPU Struct Reference

#include <SimplifiedDataProvider.h>

Public Member Functions

 EZ_DISALLOW_COPY_AND_ASSIGN (ezSimplifiedDataGPU)
 
void BindResources (ezRenderContext *pRenderContext)
 

Public Attributes

ezUInt32 m_uiSkyIrradianceIndex = 0
 
ezEnum< ezCameraUsageHintm_cameraUsageHint = ezCameraUsageHint::Default
 
ezConstantBufferStorageHandle m_hConstantBuffer
 

Detailed Description

Minimal GPU-side lighting data for simplified rendering.

Contains only essential lighting data uploaded to the GPU. Used with ezSimplifiedDataExtractor for rendering paths that don't require full clustered lighting.


The documentation for this struct was generated from the following files: