An extractor that can be instantiated in a render pipeline, to define manually which objects should be rendered with a selection outline.
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#include <Extractor.h>
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| ezSelectedObjectsExtractor (const char *szName="ExplicitlySelectedObjectsExtractor") |
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| virtual const ezDeque< ezGameObjectHandle > * | GetSelection () override |
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| virtual ezResult | Serialize (ezStreamWriter &inout_stream) const override |
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| virtual ezResult | Deserialize (ezStreamReader &inout_stream) override |
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void | SetSelectionContext (ezSelectedObjectsContext *pSelectionContext) |
| | The context is typically set through an ezView, through ezView::SetExtractorProperty("<name>", "SelectionContext", pointer);.
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ezSelectedObjectsContext * | GetSelectionContext () const |
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virtual const ezRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const ezRTTI *pType) const |
| | Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| | Returns whether the type of this instance is of the given type or derived from it.
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static const ezRTTI * | GetStaticRTTI () |
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An extractor that can be instantiated in a render pipeline, to define manually which objects should be rendered with a selection outline.
- See also
- ezSelectedObjectsContext
◆ Deserialize()
◆ GetSelection()
◆ Serialize()
The documentation for this class was generated from the following files:
- /home/runner/work/ezEngine/ezEngine/Code/Engine/RendererCore/Pipeline/Extractor.h
- /home/runner/work/ezEngine/ezEngine/Code/Engine/RendererCore/Pipeline/Implementation/Extractor.cpp