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ezEngine
Release 25.03
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Sent to objects when a parent component is generating an animation pose, to inject additional pose commands, for instance to apply inverse kinematics (IK). More...
#include <Declarations.h>
Public Member Functions | |
EZ_DECLARE_MESSAGE_TYPE (ezMsgAnimationPoseGeneration, ezMessage) | |
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virtual const ezRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const ezRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Public Attributes | |
ezAnimPoseGenerator * | m_pGenerator = nullptr |
Additional Inherited Members | |
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static const ezRTTI * | GetStaticRTTI () |
Sent to objects when a parent component is generating an animation pose, to inject additional pose commands, for instance to apply inverse kinematics (IK).
The message contains the ezAnimPoseGenerator that is currently being built. Usually it has already been executed once and generated a pose (in model space), which can be queried to build upon. Additional commands can then be added to modify the pose. This is mainly meant for inverse kinematics use cases.