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ezEngine Release 25.08
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Bind group layout for a single bind group. Auto created by shader resource. Mostly used to quickly determine if a bind group still matches after e.g. switching the shader. More...
#include <Descriptors.h>
Public Member Functions | |
ezUInt32 | CalculateHash () const |
Public Attributes | |
ezDynamicArray< ezShaderResourceBinding > | m_ResourceBindings |
Must be sorted by m_iSlot. m_iBindGroup must be the same for all bindings in this array. | |
ezHybridArray< ezShaderResourceBinding, 1 > | m_ImmutableSamplers |
If supported by the platform, contains immutable samplers. See ezGALImmutableSamplers. | |
Bind group layout for a single bind group. Auto created by shader resource. Mostly used to quickly determine if a bind group still matches after e.g. switching the shader.