ezEngine Release 25.08
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ezGALBindGroupLayoutCreationDescription Struct Reference

Bind group layout for a single bind group. Auto created by shader resource. Mostly used to quickly determine if a bind group still matches after e.g. switching the shader. More...

#include <Descriptors.h>

Public Member Functions

ezUInt32 CalculateHash () const
 

Public Attributes

ezDynamicArray< ezShaderResourceBindingm_ResourceBindings
 Must be sorted by m_iSlot. m_iBindGroup must be the same for all bindings in this array.
 
ezHybridArray< ezShaderResourceBinding, 1 > m_ImmutableSamplers
 If supported by the platform, contains immutable samplers. See ezGALImmutableSamplers.
 

Detailed Description

Bind group layout for a single bind group. Auto created by shader resource. Mostly used to quickly determine if a bind group still matches after e.g. switching the shader.


The documentation for this struct was generated from the following files: