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ezEngine
Release 25.03
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Public Member Functions | |
Setup | |
void | StartInitialize (const ezApplicationFileSystemConfig &cfg) |
Starts init task. Need to call WaitForInitialize to finish before loading docs. | |
void | WaitForInitialize () |
Waits for init task to finish. | |
void | Deinitialize () |
void | MainThreadTick (bool bTopLevel) |
High Level Functions | |
ezDateTime | GetLastFullTransformDate () const |
void | StoreFullTransformDate () |
ezStatus | TransformAllAssets (ezBitflags< ezTransformFlags > transformFlags, const ezPlatformProfile *pAssetProfile=nullptr) |
Transforms all assets and writes the lookup tables. If the given platform is empty, the active platform is used. | |
ezTransformStatus | TransformAsset (const ezUuid &assetGuid, ezBitflags< ezTransformFlags > transformFlags, const ezPlatformProfile *pAssetProfile=nullptr) |
ezTransformStatus | CreateThumbnail (const ezUuid &assetGuid) |
void | ResaveAllAssets (ezStringView sPrefixPath) |
void | TransformAssetsForSceneExport (const ezPlatformProfile *pAssetProfile=nullptr) |
ezResult | WriteAssetTables (const ezPlatformProfile *pAssetProfile=nullptr, bool bForce=false) |
Writes the asset lookup table for the given platform, or the currently active platform if nullptr is passed. | |
Manual and Automatic Change Notification | |
void | NotifyOfFileChange (ezStringView sAbsolutePath) |
Allows to tell the system of a new or changed file, that might be of interest to the Curator. | |
void | NotifyOfAssetChange (const ezUuid &assetGuid) |
Allows to tell the system to re-evaluate an assets status. | |
void | UpdateAssetLastAccessTime (const ezUuid &assetGuid) |
void | CheckFileSystem () |
Checks file system for any changes. Call in case the file system watcher does not pick up certain changes. | |
void | NeedsReloadResources (const ezUuid &assetGuid) |
void | InvalidateAssetsWithTransformState (ezAssetInfo::TransformState state) |
Utilities | |
void | GenerateTransitiveHull (const ezStringView sAssetOrPath, ezSet< ezString > &inout_deps, bool bIncludeTransformDeps=false, bool bIncludeThumbnailDeps=false, bool bIncludePackageDeps=false) const |
Generates one transitive hull for all the dependencies that are enabled. The set will contain dependencies that are reachable via any combination of enabled reference types. | |
void | GenerateInverseTransitiveHull (const ezAssetInfo *pAssetInfo, ezSet< ezUuid > &inout_inverseDeps, bool bIncludeTransformDeps=false, bool bIncludeThumbnailDeps=false) const |
Generates one inverse transitive hull for all the types dependencies that are enabled. The set will contain inverse dependencies that can reach the given asset (pAssetInfo) via any combination of the enabled reference types. As only assets can have dependencies, the inverse hull is always just asset GUIDs. | |
void | WriteDependencyDGML (const ezUuid &guid, ezStringView sOutputFile) const |
Generates a DGML graph of all transform and thumbnail dependencies. | |
void | ClearAssetCaches (ezAssetDocumentManager::OutputReliability threshold) |
Deletes all files in all asset caches, except for the asset outputs that exceed the threshold. More... | |
Public Attributes | |
ezEvent< const ezAssetCuratorEvent & > | m_Events |
Friends | |
class | ezUpdateTask |
class | ezAssetProcessor |
class | ezProcessTask |
Asset Platform Configurations | |
const ezPlatformProfile * | GetDevelopmentAssetProfile () const |
The main platform on which development happens. E.g. "Default". More... | |
const ezPlatformProfile * | GetActiveAssetProfile () const |
The currently active target platform for asset processing. | |
ezUInt32 | GetActiveAssetProfileIndex () const |
Returns the index of the currently active asset platform configuration. | |
ezUInt32 | FindAssetProfileByName (const char *szPlatform) |
Returns ezInvalidIndex if no config with the given name exists. Name comparison is case insensitive. | |
ezUInt32 | GetNumAssetProfiles () const |
const ezPlatformProfile * | GetAssetProfile (ezUInt32 uiIndex) const |
Always returns a valid config. E.g. even if ezInvalidIndex is passed in, it will fall back to the default config (at index 0). | |
ezPlatformProfile * | GetAssetProfile (ezUInt32 uiIndex) |
Always returns a valid config. E.g. even if ezInvalidIndex is passed in, it will fall back to the default config (at index 0). | |
ezPlatformProfile * | CreateAssetProfile () |
Adds a new profile. The name should be set afterwards to a unique name. | |
ezResult | DeleteAssetProfile (ezPlatformProfile *pProfile) |
Deletes the given asset profile, if possible. More... | |
void | SetActiveAssetProfileByIndex (ezUInt32 uiIndex, bool bForceReevaluation=false) |
Switches the currently active asset target platform. More... | |
ezResult | SaveAssetProfiles () |
Saves the current asset configurations. Returns failure if the output file could not be written to. | |
void | SaveRuntimeProfiles () |
Asset Access | |
using | ezLockedSubAsset = ezLockedObject< ezMutex, const ezSubAsset > |
using | ezLockedSubAssetTable = ezLockedObject< ezMutex, const ezHashTable< ezUuid, ezSubAsset > > |
using | ezLockedAssetTable = ezLockedObject< ezMutex, const ezHashTable< ezUuid, ezAssetInfo * > > |
const ezLockedSubAsset | FindSubAsset (ezStringView sPathOrGuid, bool bExhaustiveSearch=false) const |
Tries to find the asset information for an asset identified through a string. More... | |
const ezLockedSubAsset | GetSubAsset (const ezUuid &assetGuid) const |
Same as GetAssteInfo, but wraps the return value into a ezLockedSubAsset struct. | |
const ezLockedSubAssetTable | GetKnownSubAssets () const |
Returns the table of all known assets in a locked structure. | |
const ezLockedAssetTable | GetKnownAssets () const |
Returns the table of all known assets in a locked structure. | |
ezUInt64 | GetAssetDependencyHash (ezUuid assetGuid) |
Computes the combined hash for the asset and its dependencies. Returns 0 if anything went wrong. | |
ezUInt64 | GetAssetReferenceHash (ezUuid assetGuid) |
Computes the combined hash for the asset and its references. Returns 0 if anything went wrong. | |
ezAssetInfo::TransformState | IsAssetUpToDate (const ezUuid &assetGuid, const ezPlatformProfile *pAssetProfile, const ezAssetDocumentTypeDescriptor *pTypeDescriptor, ezUInt64 &out_uiAssetHash, ezUInt64 &out_uiThumbHash, ezUInt64 &out_uiPackageHash, bool bForce=false) |
void | GetAssetTransformStats (ezUInt32 &out_uiNumAssets, ezHybridArray< ezUInt32, ezAssetInfo::TransformState::COUNT > &out_count) |
Returns the number of assets in the system and how many are in what transform state. | |
ezString | FindDataDirectoryForAsset (ezStringView sAbsoluteAssetPath) const |
Iterates over all known data directories and returns the absolute path to the directory in which this asset is located. | |
ezResult | FindBestMatchForFile (ezStringBuilder &ref_sFile, ezArrayPtr< ezString > allowedFileExtensions) const |
Uses knowledge about all existing files on disk to find the best match for a file. Very slow. More... | |
void | FindAllUses (ezUuid assetGuid, ezSet< ezUuid > &ref_uses, bool bTransitive) const |
Finds all uses, either as references or dependencies to a given asset. More... | |
void | FindAllUses (ezStringView sAbsolutePath, ezSet< ezUuid > &ref_uses) const |
Returns all assets that use a file for transform. Use this to e.g. figure which assets still reference a .tga file in the project. More... | |
bool | IsReferenced (ezStringView sAbsolutePath) const |
Returns whether a file is referenced, i.e. used for transforming an asset. Use this to e.g. figure out whether a .tga file is still in use by any asset. More... | |
void ezAssetCurator::ClearAssetCaches | ( | ezAssetDocumentManager::OutputReliability | threshold | ) |
Deletes all files in all asset caches, except for the asset outputs that exceed the threshold.
-> OutputReliability::Perfect -> deletes everything -> OutputReliability::Good -> keeps the 'Perfect' files -> OutputReliability::Unknown -> keeps the 'Good' and 'Perfect' files
ezResult ezAssetCurator::DeleteAssetProfile | ( | ezPlatformProfile * | pProfile | ) |
Deletes the given asset profile, if possible.
The function fails when the given profile is the main profile (at index 0), or it is the currently active profile.
void ezAssetCurator::FindAllUses | ( | ezStringView | sAbsolutePath, |
ezSet< ezUuid > & | ref_uses | ||
) | const |
Returns all assets that use a file for transform. Use this to e.g. figure which assets still reference a .tga file in the project.
sAbsolutePath | Absolute path to any file inside a data directory. |
ref_uses | List of assets that use 'sAbsolutePath'. Any previous content of the set is not removed. |
void ezAssetCurator::FindAllUses | ( | ezUuid | assetGuid, |
ezSet< ezUuid > & | ref_uses, | ||
bool | bTransitive | ||
) | const |
Finds all uses, either as references or dependencies to a given asset.
Technically this finds all references and dependencies to this asset but in practice there are no uses of transform dependencies between assets right now so the result is a list of references and can be referred to as such.
assetGuid | The asset to find use cases for. |
uses | List of assets that use 'assetGuid'. Any previous content of the set is not removed. |
transitive | If set, will also find indirect uses of the asset. |
ezResult ezAssetCurator::FindBestMatchForFile | ( | ezStringBuilder & | ref_sFile, |
ezArrayPtr< ezString > | allowedFileExtensions | ||
) | const |
Uses knowledge about all existing files on disk to find the best match for a file. Very slow.
sFile | File name (may include a path) to search for. Will be modified both on success and failure to give a 'reasonable' result. |
const ezAssetCurator::ezLockedSubAsset ezAssetCurator::FindSubAsset | ( | ezStringView | sPathOrGuid, |
bool | bExhaustiveSearch = false |
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) | const |
Tries to find the asset information for an asset identified through a string.
The string may be a stringyfied asset GUID or a relative or absolute path. The function will try all possibilities. If no asset can be found, an empty/invalid ezAssetInfo is returned. If bExhaustiveSearch is set the function will go through all known assets and find the closest match.
const ezPlatformProfile * ezAssetCurator::GetDevelopmentAssetProfile | ( | ) | const |
The main platform on which development happens. E.g. "Default".
TODO: review this concept
bool ezAssetCurator::IsReferenced | ( | ezStringView | sAbsolutePath | ) | const |
Returns whether a file is referenced, i.e. used for transforming an asset. Use this to e.g. figure out whether a .tga file is still in use by any asset.
sAbsolutePath | Absolute path to any file inside a data directory. |
void ezAssetCurator::SetActiveAssetProfileByIndex | ( | ezUInt32 | uiIndex, |
bool | bForceReevaluation = false |
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) |
Switches the currently active asset target platform.
Broadcasts ezAssetCuratorEvent::Type::ActivePlatformChanged on change.
void ezAssetCurator::TransformAssetsForSceneExport | ( | const ezPlatformProfile * | pAssetProfile = nullptr | ) |
Some assets are not automatically updated by the asset dependency detection (mainly Collections) because of their transitive data dependencies. So we must update them when the user does something 'significant' like doing TransformAllAssets or a scene export.