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| EZ_DECLARE_MESSAGE_TYPE (ezMsgDeleteGameObject, ezMessage) |
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virtual ezInt32 | GetSortingKey () const |
| | Derived message types can override this method to influence sorting order. Smaller keys are processed first.
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EZ_ALWAYS_INLINE ezMessageId | GetId () const |
| | Returns the id for this message type.
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EZ_ALWAYS_INLINE ezUInt16 | GetSize () const |
| | Returns the size in byte of this message.
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EZ_ALWAYS_INLINE ezUInt64 | GetHash () const |
| | Calculates a hash of the message.
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| virtual void | Serialize (ezStreamWriter &inout_stream) const |
| | Implement this for efficient transmission across process boundaries (e.g. network transfer etc.)
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| virtual void | Deserialize (ezStreamReader &inout_stream, ezUInt8 uiTypeVersion) |
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virtual const ezRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const ezRTTI *pType) const |
| | Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| | Returns whether the type of this instance is of the given type or derived from it.
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bool | m_bDeleteEmptyParents = true |
| | If set to true, any parent/ancestor that has no other children or components will also be deleted.
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bool | m_bCancel = false |
| | This is used by ezOnComponentFinishedAction to orchestrate when an object shall really be deleted.
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The documentation for this struct was generated from the following file: