![]() |
ezEngine Release 25.08
|
Same as ezOnComponentFinishedAction, but additionally includes 'Restart'. More...
#include <Declarations.h>

Public Types | |
| enum | Enum { None , DeleteComponent , DeleteGameObject , Restart , Default = None } |
| using | StorageType = ezUInt8 |
Static Public Member Functions | |
| static void | HandleFinishedAction (ezComponent *pComponent, ezOnComponentFinishedAction2::Enum action) |
| See ezOnComponentFinishedAction::HandleFinishedAction() | |
| static void | HandleDeleteObjectMsg (ezMsgDeleteGameObject &ref_msg, ezEnum< ezOnComponentFinishedAction2 > &ref_action) |
| See ezOnComponentFinishedAction::HandleDeleteObjectMsg() | |
Same as ezOnComponentFinishedAction, but additionally includes 'Restart'.