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ezEngine
Release 25.03
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Same as ezOnComponentFinishedAction, but additionally includes 'Restart'. More...
#include <Declarations.h>
Public Types | |
enum | Enum { None, DeleteComponent, DeleteGameObject, Restart, Default = None } |
using | StorageType = ezUInt8 |
Static Public Member Functions | |
static void | HandleFinishedAction (ezComponent *pComponent, ezOnComponentFinishedAction2::Enum action) |
See ezOnComponentFinishedAction::HandleFinishedAction() | |
static void | HandleDeleteObjectMsg (ezMsgDeleteGameObject &ref_msg, ezEnum< ezOnComponentFinishedAction2 > &ref_action) |
See ezOnComponentFinishedAction::HandleDeleteObjectMsg() | |
Same as ezOnComponentFinishedAction, but additionally includes 'Restart'.