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ezGameObject & | operator* () |
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ezGameObject * | operator-> () |
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| operator ezGameObject * () |
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const ezGameObject & | operator* () const |
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const ezGameObject * | operator-> () const |
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| operator const ezGameObject * () const |
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void | Next () |
| | Advances the iterator to the next child object. The iterator will not be valid anymore, if the last child is reached.
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bool | IsValid () const |
| | Checks whether this iterator points to a valid object.
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void | operator++ () |
| | Shorthand for 'Next'.
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The documentation for this class was generated from the following files:
- /home/runner/work/ezEngine/ezEngine/Code/Engine/Core/World/GameObject.h
- /home/runner/work/ezEngine/ezEngine/Code/Engine/Core/World/Implementation/GameObject_inl.h