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ezEngine Release 26.3
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Mutable iterator for child game objects. More...
#include <GameObject.h>

Public Member Functions | |
| ezGameObject & | operator* () |
| ezGameObject * | operator-> () |
| operator ezGameObject * () | |
Public Member Functions inherited from ezGameObject::ConstChildIterator | |
| const ezGameObject & | operator* () const |
| const ezGameObject * | operator-> () const |
| operator const ezGameObject * () const | |
| void | Next () |
| Advances the iterator to the next child object. The iterator will not be valid anymore, if the last child is reached. | |
| bool | IsValid () const |
| Checks whether this iterator points to a valid object. | |
| void | operator++ () |
| Shorthand for 'Next'. | |
Friends | |
| class | ezGameObject |
Mutable iterator for child game objects.
Extends ConstChildIterator to provide write access to child objects.