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ezEngine Release 25.08
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Iterates over all children of one object. More...
#include <GameObject.h>

Public Member Functions | |
| const ezGameObject & | operator* () const |
| const ezGameObject * | operator-> () const |
| operator const ezGameObject * () const | |
| void | Next () |
| Advances the iterator to the next child object. The iterator will not be valid anymore, if the last child is reached. | |
| bool | IsValid () const |
| Checks whether this iterator points to a valid object. | |
| void | operator++ () |
| Shorthand for 'Next'. | |
Friends | |
| class | ezGameObject |
Iterates over all children of one object.