ezEngine Release 26.3
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ezGameObject::ConstChildIterator Class Reference

Iterates over all children of one object. More...

#include <GameObject.h>

Inheritance diagram for ezGameObject::ConstChildIterator:

Public Member Functions

const ezGameObjectoperator* () const
 
const ezGameObjectoperator-> () const
 
 operator const ezGameObject * () const
 
void Next ()
 Advances the iterator to the next child object. The iterator will not be valid anymore, if the last child is reached.
 
bool IsValid () const
 Checks whether this iterator points to a valid object.
 
void operator++ ()
 Shorthand for 'Next'.
 

Friends

class ezGameObject
 

Detailed Description

Iterates over all children of one object.

Provides read-only access to child game objects. The iterator becomes invalid when the last child is reached or when the object structure is modified.


The documentation for this class was generated from the following files: