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ezEngine
Release 25.03
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Iterates over all children of one object. More...
#include <GameObject.h>
Public Member Functions | |
const ezGameObject & | operator* () const |
const ezGameObject * | operator-> () const |
operator const ezGameObject * () const | |
void | Next () |
Advances the iterator to the next child object. The iterator will not be valid anymore, if the last child is reached. | |
bool | IsValid () const |
Checks whether this iterator points to a valid object. | |
void | operator++ () |
Shorthand for 'Next'. | |
Friends | |
class | ezGameObject |
Iterates over all children of one object.