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static ezViewHandle | CreateView (const char *szName, ezView *&out_pView) |
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static void | DeleteView (const ezViewHandle &hView) |
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static bool | TryGetView (const ezViewHandle &hView, ezView *&out_pView) |
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static ezView * | GetViewByUsageHint (ezCameraUsageHint::Enum usageHint, ezCameraUsageHint::Enum alternativeUsageHint=ezCameraUsageHint::None, const ezWorld *pWorld=nullptr) |
| | Searches for an ezView with the desired usage hint or alternative usage hint.
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static void | AddMainView (const ezViewHandle &hView) |
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static void | RemoveMainView (const ezViewHandle &hView) |
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static void | ClearMainViews () |
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static ezArrayPtr< ezViewHandle > | GetMainViews () |
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static bool | IsRenderingScheduled () |
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| static void | CacheRenderData (const ezView &view, const ezGameObjectHandle &hOwnerObject, const ezComponentHandle &hOwnerComponent, ezUInt16 uiComponentVersion, ezArrayPtr< ezInternal::RenderDataCacheEntry > cacheEntries) |
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static void | DeleteAllCachedRenderData () |
| | Deletes all cached render data globally.
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static void | DeleteCachedRenderData (const ezGameObjectHandle &hOwnerObject, const ezComponentHandle &hOwnerComponent) |
| | Deletes cached render data for a specific component.
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static void | DeleteCachedRenderDataForObject (const ezGameObject *pOwnerObject) |
| | Deletes cached render data for a game object.
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static void | DeleteCachedRenderDataForObjectRecursive (const ezGameObject *pOwnerObject) |
| | Recursively deletes cached render data for a game object and all its children.
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static void | ResetRenderDataCache (ezView &ref_view) |
| | Resets the render data cache for a specific view.
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static ezArrayPtr< const ezInternal::RenderDataCacheEntry > | GetCachedRenderData (const ezView &view, const ezGameObjectHandle &hOwner, ezUInt16 uiComponentVersion) |
| | Retrieves cached render data if available and still valid.
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static void | AddViewToRender (const ezViewHandle &hView) |
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static void | ExtractMainViews () |
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| static void | Render (ezRenderContext *pRenderContext) |
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static void | BeginFrame () |
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static void | EndFrame () |
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static const ezEvent< const ezRenderWorldExtractionEvent &, ezMutex > & | GetExtractionEvent () |
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static const ezEvent< const ezRenderWorldRenderEvent &, ezMutex > & | GetRenderEvent () |
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static bool | GetUseMultithreadedRendering () |
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static EZ_ALWAYS_INLINE void | ResetFrameCounter () |
| | Resets the frame counter to zero. Only for test purposes !
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static EZ_ALWAYS_INLINE ezUInt64 | GetFrameCounter () |
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static EZ_FORCE_INLINE ezUInt32 | GetDataIndexForExtraction () |
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static EZ_FORCE_INLINE ezUInt32 | GetDataIndexForRendering () |
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static bool | IsRenderingThread () |
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Central hub for rendering operations and view management.
Manages views, render data extraction, and rendering execution. Handles double-buffering of render data when multithreaded rendering is enabled. Provides events for hooking into various stages of the rendering pipeline.