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| virtual void | GetDeviceList (ezHybridArray< ezXRDeviceID, 64 > &out_devices) const =0 |
| | Fills out a list of valid (connected) device IDs.
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| virtual ezXRDeviceID | GetDeviceIDByType (ezXRDeviceType::Enum type) const =0 |
| | Returns the deviceID for a specific type of device. If the device is not connected, -1 is returned instead.
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| virtual const ezXRDeviceState & | GetDeviceState (ezXRDeviceID deviceID) const =0 |
| | Returns the current device state for a valid device ID.
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| virtual ezString | GetDeviceName (ezXRDeviceID deviceID) const =0 |
| | Returns the device name for a valid device ID.
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| virtual ezBitflags< ezXRDeviceFeatures > | GetDeviceFeatures (ezXRDeviceID deviceID) const =0 |
| | Returns the device features for a valid device ID.
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const ezXRDeviceEvent & | GetInputEvent () |
| | Returns the input event. Allows tracking device addition and removal.
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| ezInputDevice () |
| | Default Constructor.
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float | GetInputSlotState (ezStringView sSlot) const |
| | Allows to query current input values for the given slot.
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| bool | HasDeviceBeenUsedLastFrame () const |
| | Returns true, if the device was 'used' during the last frame, ie. when it generated input due to some user interaction.
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virtual const ezRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const ezRTTI *pType) const |
| | Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| | Returns whether the type of this instance is of the given type or derived from it.
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ezXRDeviceEvent | m_InputEvents |
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| ezMap< ezString, float > | m_InputSlotValues |
| | Stores all the values for all input slots that this device handles.
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ezUInt32 | m_uiLastCharacter |
| | If this input device type handles character input, it should write the last typed character into this variable. The ezInputManager calls RetrieveLastCharacter() to query what the user typed last.
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ezEnumerable * | m_pNextInstance |
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◆ GetDeviceFeatures()
◆ GetDeviceIDByType()
| virtual ezXRDeviceID ezXRInputDevice::GetDeviceIDByType |
( |
ezXRDeviceType::Enum |
type | ) |
const |
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pure virtual |
◆ GetDeviceList()
| virtual void ezXRInputDevice::GetDeviceList |
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ezHybridArray< ezXRDeviceID, 64 > & |
out_devices | ) |
const |
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pure virtual |
◆ GetDeviceName()
| virtual ezString ezXRInputDevice::GetDeviceName |
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ezXRDeviceID |
deviceID | ) |
const |
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pure virtual |
Returns the device name for a valid device ID.
This returns a human readable name to identify the device. For ezXRDeviceType::HMD the name is always 'HMD'. This can be used for e.g. controllers to create custom game input logic or mappings if a certain type of controller is used. Values could be for example: 'Simple Controller', 'Mixed Reality Motion Controller', 'Hand Interaction' etc.
Implemented in ezDummyXRInput, and ezOpenXRInputDevice.
◆ GetDeviceState()
| virtual const ezXRDeviceState & ezXRInputDevice::GetDeviceState |
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ezXRDeviceID |
deviceID | ) |
const |
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pure virtual |
The documentation for this class was generated from the following file:
- /home/runner/work/ezEngine/ezEngine/Code/Engine/GameEngine/XR/XRInputDevice.h