![]() |
ezEngine Release 25.08
|
Used to report overlap query results. More...
#include <PhysicsQuery.h>
Public Member Functions | |
| EZ_DECLARE_POD_TYPE () | |
Public Attributes | |
| ezGameObjectHandle | m_hShapeObject |
| The game object to which the hit physics shape is attached. | |
| ezGameObjectHandle | m_hActorObject |
| The game object to which the parent actor of the hit physics shape is attached. | |
| ezUInt32 | m_uiObjectFilterID = ezInvalidIndex |
| The shape id of the hit physics shape. | |
| ezVec3 | m_vCenterPosition |
| The center position of the reported object in world space. | |
| void * | m_pInternalPhysicsShape = nullptr |
| void * | m_pInternalPhysicsActor = nullptr |
Used to report overlap query results.