ezEngine  Release 25.03
ezPhysicsOverlapResult Struct Reference

Used to report overlap query results. More...

#include <PhysicsQuery.h>

Public Member Functions

 EZ_DECLARE_POD_TYPE ()
 

Public Attributes

ezGameObjectHandle m_hShapeObject
 The game object to which the hit physics shape is attached.
 
ezGameObjectHandle m_hActorObject
 The game object to which the parent actor of the hit physics shape is attached.
 
ezUInt32 m_uiObjectFilterID = ezInvalidIndex
 The shape id of the hit physics shape.
 
ezVec3 m_vCenterPosition
 The center position of the reported object in world space.
 
void * m_pInternalPhysicsShape = nullptr
 
void * m_pInternalPhysicsActor = nullptr
 

Detailed Description

Used to report overlap query results.


The documentation for this struct was generated from the following file: