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ezEngine
Release 25.03
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Used to report overlap query results. More...
#include <PhysicsQuery.h>
Public Member Functions | |
EZ_DECLARE_POD_TYPE () | |
Public Attributes | |
ezGameObjectHandle | m_hShapeObject |
The game object to which the hit physics shape is attached. | |
ezGameObjectHandle | m_hActorObject |
The game object to which the parent actor of the hit physics shape is attached. | |
ezUInt32 | m_uiObjectFilterID = ezInvalidIndex |
The shape id of the hit physics shape. | |
ezVec3 | m_vCenterPosition |
The center position of the reported object in world space. | |
void * | m_pInternalPhysicsShape = nullptr |
void * | m_pInternalPhysicsActor = nullptr |
Used to report overlap query results.