ezEngine Release 26.3
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ezEditableSkeletonBoneCollider Struct Reference

Defines a convex mesh collider for a bone. More...

#include <EditableSkeleton.h>

Inheritance diagram for ezEditableSkeletonBoneCollider:

Public Member Functions

 EZ_ADD_DYNAMIC_REFLECTION (ezEditableSkeletonBoneCollider, ezReflectedClass)
 
- Public Member Functions inherited from ezReflectedClass
virtual const ezRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const ezRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
EZ_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Public Attributes

ezString m_sIdentifier
 
ezDynamicArray< ezVec3m_VertexPositions
 
ezDynamicArray< ezUInt8 > m_TriangleIndices
 

Additional Inherited Members

- Static Public Member Functions inherited from ezNoBase
static const ezRTTIGetStaticRTTI ()
 

Detailed Description

Defines a convex mesh collider for a bone.

Stores vertex positions and triangle indices that define a convex collision mesh for a bone. Used when more complex collision shapes than simple primitives are needed.


The documentation for this struct was generated from the following file: