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ezEngine Release 26.3
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Defines a convex mesh collider for a bone. More...
#include <EditableSkeleton.h>

Public Member Functions | |
| EZ_ADD_DYNAMIC_REFLECTION (ezEditableSkeletonBoneCollider, ezReflectedClass) | |
Public Member Functions inherited from ezReflectedClass | |
| virtual const ezRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const ezRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it. | |
| template<typename T > | |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it. | |
Public Attributes | |
| ezString | m_sIdentifier |
| ezDynamicArray< ezVec3 > | m_VertexPositions |
| ezDynamicArray< ezUInt8 > | m_TriangleIndices |
Additional Inherited Members | |
Static Public Member Functions inherited from ezNoBase | |
| static const ezRTTI * | GetStaticRTTI () |
Defines a convex mesh collider for a bone.
Stores vertex positions and triangle indices that define a convex collision mesh for a bone. Used when more complex collision shapes than simple primitives are needed.