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ezEngine Release 25.08
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Represents a point in world space, where the breakable slab should be shattered. More...
#include <JoltBreakableSlabComponent.h>
Public Attributes | |
| ezVec3 | m_vGlobalPosition |
| ezVec3 | m_vImpulse |
| With which impulse to push aways new, dynamic shards. | |
| ezUInt32 | m_uiShardIdx = ezInvalidIndex |
| Which shard to break apart. | |
| float | m_fImpactRadius = 0.05f |
| The size of the shatter point. Only relevant for some patterns. | |
| float | m_fCellSize = 0.4f |
| For the cellular (voronoi) pattern, how large to make cells. | |
| float | m_fMakeDynamicRadius = 0.25f |
| In what radius around the shatter position to always make new shards dynamic. Unsupported shards will become dynamic regardless. | |
| ezUInt8 | m_uiAllowedBreakPatterns = (ezUInt8)ezBreakablePattern::Cellular |
| With which pattern to potentially break the shard. | |
Represents a point in world space, where the breakable slab should be shattered.