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ezEngine
Release 25.03
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This is the complete list of members for ezPlayerApplication, including all inherited members.
ActivateGameState(ezWorld *pWorld, ezStringView sStartPosition, const ezTransform &startPositionOffset) | ezGameApplicationBase | |
ActivateGameStateAtStartup() | ezGameApplicationBase | protectedvirtual |
AfterCoreSystemsShutdown() | ezApplication | inlinevirtual |
AfterCoreSystemsStartup() override | ezPlayerApplication | protectedvirtual |
AfterHighLevelSystemsShutdown() | ezApplication | inlinevirtual |
BaseInit_ConfigureLogging() (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedvirtual |
BeforeCoreSystemsShutdown() override | ezGameApplicationBase | protectedvirtual |
BeforeCoreSystemsStartup() override | ezPlayerApplication | protectedvirtual |
BeforeEnterBackground() | ezApplication | inlinevirtual |
BeforeEnterForeground() | ezApplication | inlinevirtual |
BeforeHighLevelSystemsShutdown() override | ezGameApplicationBase | protectedvirtual |
CaptureFrame() | ezGameApplicationBase | |
CreateGameState() | ezGameApplicationBase | protectedvirtual |
cvar_AppShowFPS (defined in ezGameApplication) | ezGameApplication | static |
cvar_AppVSync (defined in ezGameApplication) | ezGameApplication | static |
DeactivateGameState() | ezGameApplicationBase | |
Deinit_ShutdownGraphicsDevice() override (defined in ezGameApplication) | ezGameApplication | protectedvirtual |
Deinit_ShutdownLogging() (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedvirtual |
Deinit_UnloadPlugins() (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedvirtual |
EnableMemoryLeakReporting(bool bEnable) (defined in ezApplication) | ezApplication | inline |
ExecuteBaseInitFunctions() | ezGameApplicationBase | protectedvirtual |
ExecuteFrameCapture(ezWindowHandle targetWindowHandle, ezStringView sContext={}) (defined in ezGameApplicationBase) | ezGameApplicationBase | protected |
ExecuteInitFunctions() | ezGameApplicationBase | protectedvirtual |
ExecuteTakeScreenshot(ezWindowOutputTargetBase *pOutputTarget, ezStringView sContext={}) (defined in ezGameApplicationBase) | ezGameApplicationBase | protected |
ezApplication(ezStringView sAppName) | ezApplication | |
ezGameApplication(const char *szAppName, const char *szProjectPath) | ezGameApplication | |
ezGameApplicationBase(ezStringView sAppName) (defined in ezGameApplicationBase) | ezGameApplicationBase | |
ezPlayerApplication() (defined in ezPlayerApplication) | ezPlayerApplication | |
FindProjectDirectory() const override | ezGameApplication | virtual |
GetAbsFrameCaptureOutputPath(ezStringBuilder &ref_sOutputPath) | ezGameApplicationBase | virtual |
GetActiveGameState() const | ezGameApplicationBase | inline |
GetActiveRenderer() | ezGameApplication | static |
GetApplicationInstance() | ezApplication | inlinestatic |
GetApplicationName() const | ezApplication | inline |
GetAppProjectPath() const | ezGameApplication | inline |
GetArgument(ezUInt32 uiArgument) const | ezApplication | |
GetArgumentCount() const | ezApplication | inline |
GetArgumentsArray() const | ezApplication | inline |
GetBaseDataDirectoryPath() const | ezGameApplicationBase | protectedvirtual |
GetContinousFrameCapture() const (defined in ezGameApplicationBase) | ezGameApplicationBase | |
GetFrameTime() const (defined in ezGameApplicationBase) | ezGameApplicationBase | inline |
GetGameApplicationBaseInstance() | ezGameApplicationBase | inlinestatic |
GetGameApplicationInstance() | ezGameApplication | inlinestatic |
GetPlatformProfile() const | ezGameApplicationBase | inline |
GetProjectDataDirectoryPath() const | ezGameApplicationBase | protectedvirtual |
GetReturnCode() const | ezApplication | inline |
Init_ConfigureAssetManagement() override (defined in ezGameApplication) | ezGameApplication | protectedvirtual |
Init_ConfigureCVars() (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedvirtual |
Init_ConfigureInput() override (defined in ezGameApplication) | ezGameApplication | protectedvirtual |
Init_ConfigureTags() (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedvirtual |
Init_ConfigureTelemetry() (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedvirtual |
Init_FileSystem_ConfigureDataDirs() (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedvirtual |
Init_FileSystem_SetSpecialDirs() (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedvirtual |
Init_LoadProjectPlugins() (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedvirtual |
Init_LoadRequiredPlugins() override (defined in ezGameApplication) | ezGameApplication | protectedvirtual |
Init_LoadWorldModuleConfig() (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedvirtual |
Init_PlatformProfile_LoadForRuntime() (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedvirtual |
Init_PlatformProfile_SetPreferred() (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedvirtual |
Init_SetupDefaultResources() override | ezGameApplication | protectedvirtual |
Init_SetupGraphicsDevice() override (defined in ezGameApplication) | ezGameApplication | protectedvirtual |
IsGameUpdateEnabled() const override (defined in ezGameApplication) | ezGameApplication | protectedvirtual |
IsMemoryLeakReportingEnabled() const (defined in ezApplication) | ezApplication | inline |
m_bCaptureFrame (defined in ezGameApplicationBase) | ezGameApplicationBase | protected |
m_bContinuousFrameCapture (defined in ezGameApplicationBase) | ezGameApplicationBase | protected |
m_bShowConsole (defined in ezGameApplication) | ezGameApplication | protected |
m_bTakeScreenshot (defined in ezGameApplicationBase) | ezGameApplicationBase | protected |
m_bWasQuitRequested (defined in ezApplication) | ezApplication | protected |
m_ConFunc_CaptureFrame | ezGameApplicationBase | protected |
m_ConFunc_TakeScreenshot | ezGameApplicationBase | protected |
m_ExecutionEvents (defined in ezGameApplicationBase) | ezGameApplicationBase | |
m_FrameTime (defined in ezGameApplicationBase) | ezGameApplicationBase | protected |
m_LogToConsoleID (defined in ezGameApplicationBase) | ezGameApplicationBase | protected |
m_LogToVsID (defined in ezGameApplicationBase) | ezGameApplicationBase | protected |
m_pConsole (defined in ezGameApplication) | ezGameApplication | protected |
m_pGameState (defined in ezGameApplicationBase) | ezGameApplicationBase | protected |
m_PlatformProfile (defined in ezGameApplicationBase) | ezGameApplicationBase | protected |
m_pUpdateTask (defined in ezGameApplication) | ezGameApplication | protected |
m_sAppProjectPath | ezGameApplication | protected |
m_StaticEvents (defined in ezGameApplicationBase) | ezGameApplicationBase | protected |
ReinitializeInputConfig() | ezGameApplication | |
RenderConsole() (defined in ezGameApplication) | ezGameApplication | protected |
RenderFps() (defined in ezGameApplication) | ezGameApplication | protected |
RequestApplicationQuit() | ezApplication | virtual |
Run() override | ezGameApplicationBase | virtual |
Run_AcquireImage() override | ezGameApplication | protectedvirtual |
Run_AfterWorldUpdate() (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedvirtual |
Run_BeforeWorldUpdate() (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedvirtual |
Run_FinishFrame() override (defined in ezGameApplication) | ezGameApplication | protectedvirtual |
Run_InputUpdate() override (defined in ezPlayerApplication) | ezPlayerApplication | protectedvirtual |
Run_PresentImage() override | ezGameApplication | protectedvirtual |
Run_ProcessApplicationInput() override (defined in ezGameApplication) | ezGameApplication | protectedvirtual |
Run_UpdatePlugins() (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedvirtual |
Run_WorldUpdateAndRender() override (defined in ezGameApplication) | ezGameApplication | protectedvirtual |
RunOneFrame() (defined in ezGameApplicationBase) | ezGameApplicationBase | |
s_DefaultDeviceCreator (defined in ezGameApplication) | ezGameApplication | protectedstatic |
s_pGameApplicationBaseInstance (defined in ezGameApplicationBase) | ezGameApplicationBase | protectedstatic |
s_pGameApplicationInstance (defined in ezGameApplication) | ezGameApplication | protectedstatic |
SetApplicationName(ezStringView sAppName) | ezApplication | |
SetCommandLineArguments(ezUInt32 uiArgumentCount, const char **pArguments) | ezApplication | |
SetContinuousFrameCapture(bool bEnable) | ezGameApplicationBase | |
SetOverrideDefaultDeviceCreator(ezDelegate< ezGALDevice *(const ezGALDeviceCreationDescription &)> creator) | ezGameApplication | static |
SetReturnCode(ezInt32 iReturnCode) | ezApplication | inline |
ShouldApplicationQuit() const | ezApplication | inline |
StoreScreenshot(ezImage &&image, ezStringView sContext={}) | ezGameApplicationBase | protectedvirtual |
SUPER typedef (defined in ezPlayerApplication) | ezPlayerApplication | |
TakeProfilingCapture() | ezGameApplicationBase | |
TakeScreenshot() | ezGameApplicationBase | |
TranslateReturnCode() const | ezApplication | inlinevirtual |
UpdateFrameTime() (defined in ezGameApplicationBase) | ezGameApplicationBase | protected |
UpdateWorldsAndExtractViews() (defined in ezGameApplication) | ezGameApplication | protected |
~ezApplication() | ezApplication | virtual |
~ezGameApplication() (defined in ezGameApplication) | ezGameApplication | |
~ezGameApplicationBase() (defined in ezGameApplicationBase) | ezGameApplicationBase |