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ezEngine
Release 25.03
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#include <NavMeshWorldModule.h>
Public Member Functions | |
ezAiNavMeshWorldModule (ezWorld *pWorld) | |
virtual void | Initialize () override |
This method is called after the constructor. A derived type can override this method to do initialization work. Typically this is the method where updates function are registered. | |
virtual void | Deinitialize () override |
This method is called before the destructor. A derived type can override this method to do deinitialization work. | |
ezAiNavMesh * | GetNavMesh (ezStringView sName) |
const ezAiNavMesh * | GetNavMesh (ezStringView sName) const |
const dtQueryFilter & | GetPathSearchFilter (ezStringView sName) const |
const ezAiNavigationConfig & | GetConfig () const |
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ezWorld * | GetWorld () |
Returns the corresponding world to this module. | |
const ezWorld * | GetWorld () const |
Returns the corresponding world to this module. | |
ezUInt32 | GetWorldIndex () const |
Same as GetWorld()->GetIndex(). Needed to break circular include dependencies. | |
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virtual const ezRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const ezRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Additional Inherited Members | |
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static const ezRTTI * | GetStaticRTTI () |
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using | UpdateFunction = ezDelegate< void(const UpdateContext &)> |
Update function delegate. | |
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ezWorldModule (ezWorld *pWorld) | |
void | RegisterUpdateFunction (const UpdateFunctionDesc &desc) |
Registers the given update function at the world. | |
void | DeregisterUpdateFunction (const UpdateFunctionDesc &desc) |
De-registers the given update function from the world. Note that only the m_Function and the m_Phase of the description have to be valid for de-registration. | |
ezAllocator * | GetAllocator () |
Returns the allocator used by the world. | |
ezInternal::WorldLargeBlockAllocator * | GetBlockAllocator () |
Returns the block allocator used by the world. | |
bool | GetWorldSimulationEnabled () const |
Returns whether the world simulation is enabled. | |
virtual void | OnSimulationStarted () |
This method is called at the start of the next world update when the world is simulated. This method will be called after the initialization method. | |
virtual void | WorldClear () |
Called by ezWorld::Clear(). Can be used to clear cached data when a world is completely cleared of objects (but not deleted). | |
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ezWorld * | m_pWorld |
This world module keeps track of all the configured navmeshes (for different character types) and makes sure to build their sectors in the background.
Through this you can get access to one of the available navmeshes. Additionally, it also provides access to the different path search filters.