ezEngine  Release 25.03
ezGameApplicationBase Member List

This is the complete list of members for ezGameApplicationBase, including all inherited members.

ActivateGameState(ezWorld *pWorld, ezStringView sStartPosition, const ezTransform &startPositionOffset)ezGameApplicationBase
ActivateGameStateAtStartup()ezGameApplicationBaseprotectedvirtual
AfterCoreSystemsShutdown()ezApplicationinlinevirtual
AfterCoreSystemsStartup() overrideezGameApplicationBaseprotectedvirtual
AfterHighLevelSystemsShutdown()ezApplicationinlinevirtual
BaseInit_ConfigureLogging() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
BeforeCoreSystemsShutdown() overrideezGameApplicationBaseprotectedvirtual
BeforeCoreSystemsStartup() overrideezGameApplicationBaseprotectedvirtual
BeforeEnterBackground()ezApplicationinlinevirtual
BeforeEnterForeground()ezApplicationinlinevirtual
BeforeHighLevelSystemsShutdown() overrideezGameApplicationBaseprotectedvirtual
CaptureFrame()ezGameApplicationBase
CreateGameState()ezGameApplicationBaseprotectedvirtual
DeactivateGameState()ezGameApplicationBase
Deinit_ShutdownGraphicsDevice()=0 (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedpure virtual
Deinit_ShutdownLogging() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Deinit_UnloadPlugins() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
EnableMemoryLeakReporting(bool bEnable) (defined in ezApplication)ezApplicationinline
ExecuteBaseInitFunctions()ezGameApplicationBaseprotectedvirtual
ExecuteFrameCapture(ezWindowHandle targetWindowHandle, ezStringView sContext={}) (defined in ezGameApplicationBase)ezGameApplicationBaseprotected
ExecuteInitFunctions()ezGameApplicationBaseprotectedvirtual
ExecuteTakeScreenshot(ezWindowOutputTargetBase *pOutputTarget, ezStringView sContext={}) (defined in ezGameApplicationBase)ezGameApplicationBaseprotected
ezApplication(ezStringView sAppName)ezApplication
ezGameApplicationBase(ezStringView sAppName) (defined in ezGameApplicationBase)ezGameApplicationBase
FindProjectDirectory() const =0ezGameApplicationBaseprotectedpure virtual
GetAbsFrameCaptureOutputPath(ezStringBuilder &ref_sOutputPath)ezGameApplicationBasevirtual
GetActiveGameState() constezGameApplicationBaseinline
GetApplicationInstance()ezApplicationinlinestatic
GetApplicationName() constezApplicationinline
GetArgument(ezUInt32 uiArgument) constezApplication
GetArgumentCount() constezApplicationinline
GetArgumentsArray() constezApplicationinline
GetBaseDataDirectoryPath() constezGameApplicationBaseprotectedvirtual
GetContinousFrameCapture() const (defined in ezGameApplicationBase)ezGameApplicationBase
GetFrameTime() const (defined in ezGameApplicationBase)ezGameApplicationBaseinline
GetGameApplicationBaseInstance()ezGameApplicationBaseinlinestatic
GetPlatformProfile() constezGameApplicationBaseinline
GetProjectDataDirectoryPath() constezGameApplicationBaseprotectedvirtual
GetReturnCode() constezApplicationinline
Init_ConfigureAssetManagement() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Init_ConfigureCVars() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Init_ConfigureInput() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Init_ConfigureTags() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Init_ConfigureTelemetry() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Init_FileSystem_ConfigureDataDirs() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Init_FileSystem_SetSpecialDirs() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Init_LoadProjectPlugins() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Init_LoadRequiredPlugins() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Init_LoadWorldModuleConfig() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Init_PlatformProfile_LoadForRuntime() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Init_PlatformProfile_SetPreferred() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Init_SetupDefaultResources() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Init_SetupGraphicsDevice()=0 (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedpure virtual
IsGameUpdateEnabled() const (defined in ezGameApplicationBase)ezGameApplicationBaseinlineprotectedvirtual
IsMemoryLeakReportingEnabled() const (defined in ezApplication)ezApplicationinline
m_bCaptureFrame (defined in ezGameApplicationBase)ezGameApplicationBaseprotected
m_bContinuousFrameCapture (defined in ezGameApplicationBase)ezGameApplicationBaseprotected
m_bTakeScreenshot (defined in ezGameApplicationBase)ezGameApplicationBaseprotected
m_bWasQuitRequested (defined in ezApplication)ezApplicationprotected
m_ConFunc_CaptureFrameezGameApplicationBaseprotected
m_ConFunc_TakeScreenshotezGameApplicationBaseprotected
m_ExecutionEvents (defined in ezGameApplicationBase)ezGameApplicationBase
m_FrameTime (defined in ezGameApplicationBase)ezGameApplicationBaseprotected
m_LogToConsoleID (defined in ezGameApplicationBase)ezGameApplicationBaseprotected
m_LogToVsID (defined in ezGameApplicationBase)ezGameApplicationBaseprotected
m_pGameState (defined in ezGameApplicationBase)ezGameApplicationBaseprotected
m_PlatformProfile (defined in ezGameApplicationBase)ezGameApplicationBaseprotected
m_StaticEvents (defined in ezGameApplicationBase)ezGameApplicationBaseprotected
RequestApplicationQuit()ezApplicationvirtual
Run() overrideezGameApplicationBasevirtual
Run_AcquireImage()ezGameApplicationBaseprotectedvirtual
Run_AfterWorldUpdate() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Run_BeforeWorldUpdate() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Run_FinishFrame() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Run_InputUpdate() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Run_PresentImage()ezGameApplicationBaseprotectedvirtual
Run_ProcessApplicationInput() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Run_UpdatePlugins() (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedvirtual
Run_WorldUpdateAndRender()=0 (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedpure virtual
RunOneFrame() (defined in ezGameApplicationBase)ezGameApplicationBase
s_pGameApplicationBaseInstance (defined in ezGameApplicationBase)ezGameApplicationBaseprotectedstatic
SetApplicationName(ezStringView sAppName)ezApplication
SetCommandLineArguments(ezUInt32 uiArgumentCount, const char **pArguments)ezApplication
SetContinuousFrameCapture(bool bEnable)ezGameApplicationBase
SetReturnCode(ezInt32 iReturnCode)ezApplicationinline
ShouldApplicationQuit() constezApplicationinline
StoreScreenshot(ezImage &&image, ezStringView sContext={})ezGameApplicationBaseprotectedvirtual
SUPER typedef (defined in ezGameApplicationBase)ezGameApplicationBase
TakeProfilingCapture()ezGameApplicationBase
TakeScreenshot()ezGameApplicationBase
TranslateReturnCode() constezApplicationinlinevirtual
UpdateFrameTime() (defined in ezGameApplicationBase)ezGameApplicationBaseprotected
~ezApplication()ezApplicationvirtual
~ezGameApplicationBase() (defined in ezGameApplicationBase)ezGameApplicationBase