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| ezInputDeviceMouseKeyboard_NoImpl (ezUInt32 uiWindowNumber) |
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| void | SetShowMouseCursor (bool bShow) |
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| bool | GetShowMouseCursor () const |
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| virtual ezUInt32 | GetHardwareCursorSize () const |
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| void | SetClipMouseCursor (ezMouseCursorClipMode::Enum mode) |
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| ezMouseCursorClipMode::Enum | GetClipMouseCursor () const |
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| virtual void | SetDisableOSHotkeys (bool bDisable) |
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bool | GetDisableOSHotkeys () const |
| | Returns whether OS hotkey suppression is currently requested.
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virtual void | SetMouseSpeed (const ezVec2 &vScale) |
| | Sets the scaling factor that is applied on all (relative) mouse input.
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ezVec2 | GetMouseSpeed () const |
| | Returns the scaling factor that is applied on all (relative) mouse input.
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bool | IsMouseOver () const |
| | Returns the number of the ezWindow over which the mouse moved last.
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bool | IsFocused () |
| | Returns if the associated ezWindow has focus.
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| ezVec2 | GetLocalMouseCoordinates () const |
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| ezInputDevice () |
| | Default Constructor.
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float | GetInputSlotState (ezStringView sSlot) const |
| | Allows to query current input values for the given slot.
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| bool | HasDeviceBeenUsedLastFrame () const |
| | Returns true, if the device was 'used' during the last frame, ie. when it generated input due to some user interaction.
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virtual const ezRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const ezRTTI *pType) const |
| | Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| | Returns whether the type of this instance is of the given type or derived from it.
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static const ezRTTI * | GetStaticRTTI () |
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| virtual void | UpdateInputSlotValues () override |
| | Override this, if you need to query the state of the hardware to update the input slots.
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| void | UpdateEffectiveMouseCursorState () |
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| virtual void | ResetInputSlotValues () |
| | Override this, if you need to reset certain input slot values to zero, after the ezInputManager is finished with the current frame update.
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virtual void | UpdateHardwareState (ezTime tTimeDifference) |
| | This function is called once after ezInputManager::Update with the same time delta value. It allows to update hardware state, such as the vibration of gamepad motors.
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static void | RegisterInputSlot (ezStringView sName, ezStringView sDefaultDisplayName, ezBitflags< ezInputSlotFlags > SlotFlags) |
| | Calls RegisterInputSlot() on the ezInputManager and passes the parameters through.
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ezTime | m_DoubleClickTime = ezTime::MakeFromMilliseconds(500) |
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ezVec2 | m_vLocalMouseCoordinates = ezVec2(0.0f) |
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bool | m_bDisableOSHotkeys = false |
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bool | m_bShowMouseCursorDesired = true |
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ezMouseCursorClipMode::Enum | m_ClipModeDesired = ezMouseCursorClipMode::NoClip |
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bool | m_bShowMouseCursorEffective = true |
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ezMouseCursorClipMode::Enum | m_ClipModeEffective = ezMouseCursorClipMode::NoClip |
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| bool | m_bOverridesAbsoluteInput = false |
| | Whether this device is authoritative for absolute-value slots (a position, not a delta) it writes, such as the mouse position - see ezInputManager::GatherDeviceInputSlotValues().
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| ezMap< ezString, float > | m_InputSlotValues |
| | Stores all the values for all input slots that this device handles.
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ezStringBuilder | m_sLastCharacters |
| | If this input device type handles character input, append every typed character (Unicode codepoint) it receives to this, one Append() call per character event. Append rather than overwrite, so several characters typed within one frame - which happens whenever the OS delivers input faster than the game updates - are all preserved instead of all but the last being silently dropped. The ezInputManager calls RetrieveLastCharacters() to query what the user typed since the last update.
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ezEnumerable * | m_pNextInstance |
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static ezInputDevice * | s_pMouseOver = nullptr |
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◆ ApplyClipMouseCursor()
◆ ApplyShowMouseCursor()
| void ezInputDeviceMouseKeyboard_NoImpl::ApplyShowMouseCursor |
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bShow, |
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bool |
bCustomCursorActive |
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overrideprivatevirtual |
Platform implementation of showing / hiding the OS cursor.
Called by the base class only, and only when the effective state actually changed, so implementations don't need to filter out redundant calls themselves.
- Parameters
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| bShow | The state to apply. |
| bCustomCursorActive | Whether the cursor is hidden because a custom ('software') cursor is drawn instead. In that case the mouse must keep reporting absolute in-window positions, ie. the cursor may be hidden, but must not be captured. |
Implements ezInputDeviceMouseKeyboard.
◆ InitializeDevice()
| void ezInputDeviceMouseKeyboard_NoImpl::InitializeDevice |
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overrideprivatevirtual |
Override this if you need to do device specific initialization before the first use.
Implements ezInputDevice.
◆ RegisterInputSlots()
| void ezInputDeviceMouseKeyboard_NoImpl::RegisterInputSlots |
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overrideprivatevirtual |
Override this to register all the input slots that this device exposes.
This is called once during initialization. It needs to call RegisterInputSlot() once for every input slot that this device exposes to the system.
Implements ezInputDevice.
The documentation for this class was generated from the following files:
- /home/runner/work/ezEngine/ezEngine/Code/Engine/Core/Platform/NoImpl/InputDevice_NoImpl.h
- /home/runner/work/ezEngine/ezEngine/Code/Engine/Core/Platform/NoImpl/InputDevice_NoImpl.inl