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ezEngine Release 25.08
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Internal game object id used by ezGameObjectHandle. More...
#include <Declarations.h>
Public Types | |
| using | StorageType = ezUInt64 |
Public Member Functions | |
| EZ_DECLARE_ID_TYPE (ezGameObjectId, 32, 8) | |
| EZ_FORCE_INLINE | ezGameObjectId (StorageType instanceIndex, ezUInt8 uiGeneration, ezUInt8 uiWorldIndex=0) |
Public Attributes | ||
| union { | ||
| StorageType m_Data | ||
| struct { | ||
| StorageType m_InstanceIndex: 32 | ||
| StorageType m_Generation: 8 | ||
| StorageType m_WorldIndex: EZ_WORLD_INDEX_BITS | ||
| } | ||
| }; | ||
Internal game object id used by ezGameObjectHandle.