|  | ezEngine Release 25.08
    | 
#include <GameApplicationBase.h>
| Public Types | |
| enum class | Type { AfterGameStateActivated , BeforeGameStateDeactivated } | 
| Public Attributes | |
| Type | m_Type | 
Allows custom code to inject logic at specific points during initialization or during shutdown. The events are listed in the order in which they typically happen.