ezEngine  Release 25.03
ezGameApplicationStaticEvent Struct Reference

#include <GameApplicationBase.h>

Public Types

enum  Type { AfterGameStateActivated, BeforeGameStateDeactivated }
 

Public Attributes

Type m_Type
 

Detailed Description

Allows custom code to inject logic at specific points during initialization or during shutdown. The events are listed in the order in which they typically happen.


The documentation for this struct was generated from the following file: