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ezEngine Release 25.08
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Defines the complete state of a compute pipeline, excluding bound resources (e.g. textures, buffers). Creating a compute pipeline increases the reference count on the shader handle. More...
#include <Descriptors.h>
Public Attributes | |
ezGALShaderHandle | m_hShader |
Also defines pipeline layout. | |
Additional Inherited Members | |
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ezHashableStruct (const ezHashableStruct< ezGALComputePipelineCreationDescription > &other) | |
void | operator= (const ezHashableStruct< ezGALComputePipelineCreationDescription > &other) |
bool | operator== (const ezHashableStruct< ezGALComputePipelineCreationDescription > &other) const |
bool | operator!= (const ezHashableStruct< ezGALComputePipelineCreationDescription > &other) const |
bool | operator< (const ezHashableStruct< ezGALComputePipelineCreationDescription > &other) const |
ezUInt32 | CalculateHash () const |
Calculates the 32 bit hash of the struct and returns it. | |
Defines the complete state of a compute pipeline, excluding bound resources (e.g. textures, buffers). Creating a compute pipeline increases the reference count on the shader handle.