ezEngine Release 25.08
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ezGALComputePipelineCreationDescription Struct Reference

Defines the complete state of a compute pipeline, excluding bound resources (e.g. textures, buffers). Creating a compute pipeline increases the reference count on the shader handle. More...

#include <Descriptors.h>

Inheritance diagram for ezGALComputePipelineCreationDescription:

Public Attributes

ezGALShaderHandle m_hShader
 Also defines pipeline layout.
 

Additional Inherited Members

- Public Member Functions inherited from ezHashableStruct< ezGALComputePipelineCreationDescription >
 ezHashableStruct (const ezHashableStruct< ezGALComputePipelineCreationDescription > &other)
 
void operator= (const ezHashableStruct< ezGALComputePipelineCreationDescription > &other)
 
bool operator== (const ezHashableStruct< ezGALComputePipelineCreationDescription > &other) const
 
bool operator!= (const ezHashableStruct< ezGALComputePipelineCreationDescription > &other) const
 
bool operator< (const ezHashableStruct< ezGALComputePipelineCreationDescription > &other) const
 
ezUInt32 CalculateHash () const
 Calculates the 32 bit hash of the struct and returns it.
 

Detailed Description

Defines the complete state of a compute pipeline, excluding bound resources (e.g. textures, buffers). Creating a compute pipeline increases the reference count on the shader handle.


The documentation for this struct was generated from the following file: