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ezEngine
Release 25.03
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A wrapper class that converts a ezMat3 into the correct data layout for shaders. More...
#include <Types.h>
Public Member Functions | |
EZ_DECLARE_POD_TYPE () | |
EZ_ALWAYS_INLINE | ezShaderMat3 (const ezMat3 &m) |
EZ_FORCE_INLINE void | operator= (const ezMat3 &m) |
Static Public Attributes | |
static EZ_RENDERERFOUNDATION_DLL bool | TransposeShaderMatrices = false |
A wrapper class that converts a ezMat3 into the correct data layout for shaders.