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ezEngine
Release 25.03
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The state machine description defines the structure of a state machine like e.g. what states it has and how to transition between them. Once an instance is created from a description it is not allowed to change the description afterwards. More...
#include <StateMachine.h>
Public Member Functions | |
ezUInt32 | AddState (ezUniquePtr< ezStateMachineState > &&pState) |
Adds the given state to the description and returns the state index. | |
void | AddTransition (ezUInt32 uiFromStateIndex, ezUInt32 uiToStateIndex, ezUniquePtr< ezStateMachineTransition > &&pTransistion) |
Adds the given transition between the two given states. A uiFromStateIndex of ezInvalidIndex generates a transition that can be done from any other possible state. | |
ezResult | Serialize (ezStreamWriter &inout_stream) const |
ezResult | Deserialize (ezStreamReader &inout_stream) |
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virtual | ~ezRefCounted ()=default |
Adds a virtual destructor. | |
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ezRefCountingImpl ()=default | |
Constructor. | |
ezRefCountingImpl (const ezRefCountingImpl &rhs) | |
void | operator= (const ezRefCountingImpl &rhs) |
ezInt32 | AddRef () const |
Increments the reference counter. Returns the new reference count. | |
ezInt32 | ReleaseRef () const |
Decrements the reference counter. Returns the new reference count. | |
bool | IsReferenced () const |
Returns true if the reference count is greater than 0, false otherwise. | |
ezInt32 | GetRefCount () const |
Returns the current reference count. | |
Friends | |
class | ezStateMachineInstance |
The state machine description defines the structure of a state machine like e.g. what states it has and how to transition between them. Once an instance is created from a description it is not allowed to change the description afterwards.