ezEngine  Release 25.03
ezShaderVertexInputAttribute Struct Reference

Shader reflection of the vertex shader input. This is needed to figure out how to map a ezGALVertexDeclaration to a vertex shader stage. More...

#include <ShaderByteCode.h>

Public Member Functions

 EZ_DECLARE_MEM_RELOCATABLE_TYPE ()
 

Public Attributes

ezEnum< ezGALVertexAttributeSemanticm_eSemantic = ezGALVertexAttributeSemantic::Position
 
ezEnum< ezGALResourceFormatm_eFormat = ezGALResourceFormat::XYZFloat
 
ezUInt8 m_uiLocation = 0
 

Detailed Description

Shader reflection of the vertex shader input. This is needed to figure out how to map a ezGALVertexDeclaration to a vertex shader stage.

See also
ezGALShaderByteCode

The documentation for this struct was generated from the following file: