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ezEngine
Release 25.03
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Shader reflection of the vertex shader input. This is needed to figure out how to map a ezGALVertexDeclaration to a vertex shader stage. More...
#include <ShaderByteCode.h>
Public Member Functions | |
EZ_DECLARE_MEM_RELOCATABLE_TYPE () | |
Public Attributes | |
ezEnum< ezGALVertexAttributeSemantic > | m_eSemantic = ezGALVertexAttributeSemantic::Position |
ezEnum< ezGALResourceFormat > | m_eFormat = ezGALResourceFormat::XYZFloat |
ezUInt8 | m_uiLocation = 0 |
Shader reflection of the vertex shader input. This is needed to figure out how to map a ezGALVertexDeclaration to a vertex shader stage.