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ezEngine
Release 25.03
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Used in ezDebugRenderer to determine where debug geometry should be rendered. More...
#include <DebugRendererContext.h>
Public Member Functions | |
ezDebugRendererContext (const ezWorld *pWorld) | |
If this constructor is used, the geometry is rendered in all views for that scene. | |
ezDebugRendererContext (const ezViewHandle &hView) | |
If this constructor is used, the geometry is only rendered in this view. | |
EZ_ALWAYS_INLINE bool | operator== (const ezDebugRendererContext &other) const |
Friends | |
struct | ezHashHelper< ezDebugRendererContext > |
Used in ezDebugRenderer to determine where debug geometry should be rendered.