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ezEngine Release 25.08
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Pipeline layout. Auto created by shader resource. Mostly used for de-duplication of native resources in case pipelines share the same layout. More...
#include <Descriptors.h>
Public Attributes | |
ezGALBindGroupLayoutHandle | m_BindGroups [EZ_GAL_MAX_BIND_GROUPS] |
One for each bind group used in the shader. BG_FRAME, BG_RENDER_PASS, BG_MATERIAL, BG_DRAW_CALL. | |
ezGALPushConstant | m_PushConstants |
Only one push constant block is supported right now. | |
Additional Inherited Members | |
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ezHashableStruct (const ezHashableStruct< ezGALPipelineLayoutCreationDescription > &other) | |
void | operator= (const ezHashableStruct< ezGALPipelineLayoutCreationDescription > &other) |
bool | operator== (const ezHashableStruct< ezGALPipelineLayoutCreationDescription > &other) const |
bool | operator!= (const ezHashableStruct< ezGALPipelineLayoutCreationDescription > &other) const |
bool | operator< (const ezHashableStruct< ezGALPipelineLayoutCreationDescription > &other) const |
ezUInt32 | CalculateHash () const |
Calculates the 32 bit hash of the struct and returns it. | |
Pipeline layout. Auto created by shader resource. Mostly used for de-duplication of native resources in case pipelines share the same layout.