Describes the different states a navigating object may be in.
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#include <NavigationComponent.h>
Describes the different states a navigating object may be in.
◆ Enum
Enumerator |
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Idle | Currently not navigating.
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Moving | Moving or waiting for a path to be computed.
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Falling | High up above the ground, falling downwards.
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Fallen | Was high up, now reached the ground. May happen if spawned in air, otherwise should never happen, so this is a kind of error state.
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Failed | Path could not be found, either because start position is invalid (off mesh) or destination is not reachable.
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The documentation for this struct was generated from the following file:
- /home/runner/work/ezEngine/ezEngine/Code/EnginePlugins/AiPlugin/Navigation/Components/NavigationComponent.h