Defines what a projectile will do when it hits a surface.
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#include <ProjectileComponent.h>
Defines what a projectile will do when it hits a surface.
◆ Enum
Enumerator |
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Absorb | The projectile simply stops and is deleted.
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Reflect | Bounces away along the reflected direction. Maintains momentum.
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Bounce | Bounces away along the reflected direction. Loses momentum.
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Attach | Stops at the hit point, does not continue further and attaches itself as a child to the hit object.
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PassThrough | Continues flying through the geometry (but may spawn prefabs at the intersection points)
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The documentation for this struct was generated from the following file:
- /home/runner/work/ezEngine/ezEngine/Code/EnginePlugins/GameComponentsPlugin/Gameplay/ProjectileComponent.h