Defines what a projectile will do when it hits a surface.  
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#include <ProjectileComponent.h>
Defines what a projectile will do when it hits a surface. 
◆ Enum
| Enumerator | 
|---|
| Absorb | The projectile simply stops and is deleted.  | 
| Reflect | Bounces away along the reflected direction. Maintains momentum.  | 
| Bounce | Bounces away along the reflected direction. Loses momentum.  | 
| Attach | Stops at the hit point, does not continue further and attaches itself as a child to the hit object.  | 
| PassThrough | Continues flying through the geometry (but may spawn prefabs at the intersection points)  | 
 
 
The documentation for this struct was generated from the following file:
- /home/runner/work/ezEngine/ezEngine/Code/EnginePlugins/GameComponentsPlugin/Gameplay/ProjectileComponent.h