Base class for all particle streams.
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#include <ParticleStream.h>
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virtual void | Initialize (ezParticleSystemInstance *pOwner) |
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virtual ezResult | UpdateStreamBindings () final override |
| Internal method which needs to be implemented, gets the concrete stream bindings. This is called every time the streams are resized. Implementations should check that their required streams exist and are of the correct data types.
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virtual void | Process (ezUInt64 uiNumElements) final override |
| The actual method which processes the data, will be called with the number of elements to process.
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virtual void | InitializeElements (ezUInt64 uiStartIndex, ezUInt64 uiNumElements) override |
| The default implementation initializes all data with zero.
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class | ezParticleSystemInstance |
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class | ezParticleStreamFactory |
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| ezProcessingStreamProcessor () |
| Base constructor.
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virtual | ~ezProcessingStreamProcessor () |
| Base destructor.
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virtual const ezRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const ezRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
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static const ezRTTI * | GetStaticRTTI () |
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float | m_fPriority = 0.0f |
| Used for sorting processors, to ensure a certain order. Lower priority == executed first.
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Base class for all particle streams.
The documentation for this class was generated from the following files:
- /home/runner/work/ezEngine/ezEngine/Code/EnginePlugins/ParticlePlugin/Streams/ParticleStream.h
- /home/runner/work/ezEngine/ezEngine/Code/EnginePlugins/ParticlePlugin/Streams/ParticleStream.cpp