ezEngine  Release 25.03
ezSkeletonPoseMode Struct Reference

Which pose to apply to an animated mesh. More...

#include <SkeletonPoseComponent.h>

Inheritance diagram for ezSkeletonPoseMode:

Public Types

enum  Enum { CustomPose, RestPose, Disabled, Default = CustomPose }
 
using StorageType = ezUInt8
 

Detailed Description

Which pose to apply to an animated mesh.

Member Enumeration Documentation

◆ Enum

Enumerator
CustomPose 

Set a custom pose on the mesh.

RestPose 

Set the rest pose (bind pose) on the mesh.

Disabled 

Don't set any pose.


The documentation for this struct was generated from the following file: