Iterator, don't use directly, use ranged based for loops or call begin() end().
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#include <RangeView.h>
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| EZ_DECLARE_POD_TYPE () |
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EZ_ALWAYS_INLINE | Iterator (const Iterator &rhs)=default |
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EZ_FORCE_INLINE ValueType | Value () |
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EZ_ALWAYS_INLINE ValueType | operator* () |
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EZ_FORCE_INLINE ValueType | Value () const |
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| EZ_DECLARE_POD_TYPE () |
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EZ_ALWAYS_INLINE | ConstIterator (const ConstIterator &rhs)=default |
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EZ_FORCE_INLINE void | Next () |
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EZ_FORCE_INLINE ValueType | Value () const |
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EZ_ALWAYS_INLINE ValueType | operator* () const |
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EZ_ALWAYS_INLINE void | operator++ () |
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EZ_FORCE_INLINE bool | operator== (const typename ezRangeView< ValueType, IteratorType >::ConstIterator &it2) const |
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EZ_FORCE_INLINE bool | operator!= (const typename ezRangeView< ValueType, IteratorType >::ConstIterator &it2) const |
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EZ_FORCE_INLINE | Iterator (const ezRangeView< ValueType, IteratorType > *view, IteratorType pos) |
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EZ_FORCE_INLINE | ConstIterator (const ezRangeView< ValueType, IteratorType > *view, IteratorType pos) |
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const ezRangeView< ValueType, IteratorType > * | m_pView = nullptr |
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IteratorType | m_Pos |
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template<typename ValueType, typename IteratorType>
struct ezRangeView< ValueType, IteratorType >::Iterator
Iterator, don't use directly, use ranged based for loops or call begin() end().
The documentation for this struct was generated from the following files:
- /home/runner/work/ezEngine/ezEngine/Code/Engine/Foundation/Types/RangeView.h
- /home/runner/work/ezEngine/ezEngine/Code/Engine/Foundation/Types/Implementation/RangeView_inl.h