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ezEngine
Release 25.03
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A state machine state implementation that can be scripted using e.g. visual scripting. More...
#include <StateMachineState_Script.h>
Public Member Functions | |
ezStateMachineState_Script (ezStringView sName=ezStringView()) | |
virtual void | OnEnter (ezStateMachineInstance &ref_instance, void *pInstanceData, const ezStateMachineState *pFromState) const override |
virtual void | OnExit (ezStateMachineInstance &ref_instance, void *pInstanceData, const ezStateMachineState *pToState) const override |
virtual void | Update (ezStateMachineInstance &ref_instance, void *pInstanceData, ezTime deltaTime) const override |
virtual ezResult | Serialize (ezStreamWriter &inout_stream) const override |
virtual ezResult | Deserialize (ezStreamReader &inout_stream) override |
virtual bool | GetInstanceDataDesc (ezInstanceDataDesc &out_desc) override |
Returns whether this state needs additional instance data and if so fills the out_desc. More... | |
void | SetScriptClassFile (const char *szFile) |
const char * | GetScriptClassFile () const |
const ezRangeView< const char *, ezUInt32 > | GetParameters () const |
void | SetParameter (const char *szKey, const ezVariant &value) |
void | RemoveParameter (const char *szKey) |
bool | GetParameter (const char *szKey, ezVariant &out_value) const |
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ezStateMachineState (ezStringView sName=ezStringView()) | |
void | SetName (ezStringView sName) |
ezStringView | GetName () const |
const ezHashedString & | GetNameHashed () const |
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virtual const ezRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const ezRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Additional Inherited Members | |
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static const ezRTTI * | GetStaticRTTI () |
A state machine state implementation that can be scripted using e.g. visual scripting.
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overridevirtual |
Returns whether this state needs additional instance data and if so fills the out_desc.
Reimplemented from ezStateMachineState.