ezEngine  Release 25.03
ezSkinningState Struct Reference

Public Member Functions

void Clear ()
 
void TransformsChanged ()
 Call this, after modifying m_Transforms, to make the renderer apply the update.
 

Public Attributes

ezDynamicArray< ezShaderTransform, ezAlignedAllocatorWrapperm_Transforms
 Holds the current CPU-side copy of the skinning matrices. Modify these and call TransformsChanged() to send them to the GPU.
 
ezGALBufferHandle m_hGpuBuffer
 

The documentation for this struct was generated from the following files: