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ezEngine
Release 25.03
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Public Member Functions | |
void | Clear () |
void | TransformsChanged () |
Call this, after modifying m_Transforms, to make the renderer apply the update. | |
Public Attributes | |
ezDynamicArray< ezShaderTransform, ezAlignedAllocatorWrapper > | m_Transforms |
Holds the current CPU-side copy of the skinning matrices. Modify these and call TransformsChanged() to send them to the GPU. | |
ezGALBufferHandle | m_hGpuBuffer |