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ezEngine Release 26.3
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Represents a bone that is exposed for external use, typically for attachments. More...
#include <EditableSkeleton.h>
Public Attributes | |
| ezString | m_sName |
| ezString | m_sParent |
| ezTransform | m_Transform |
Represents a bone that is exposed for external use, typically for attachments.
Used to define attachment points on a skeleton where other objects can be attached. Stores the bone name, parent bone, and the transform relative to the parent.