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enum | Enum {
Parameter = EZ_BIT(0)
, Texture2D = EZ_BIT(1)
, TextureCube = EZ_BIT(2)
, PermutationVar = EZ_BIT(3)
,
ShaderAndId = EZ_BIT(4)
, ResourceReset = Parameter | Texture2D | TextureCube | PermutationVar
, ResourceCreation = ResourceReset | ShaderAndId
, Default = 0
} |
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using | StorageType = ezUInt8 |
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The documentation for this struct was generated from the following file: