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ezEngine Release 26.3
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A export modifier that finalizes the collision mesh generation from ezJoltGenerateCollisionComponents. More...
#include <JoltFinalizeGeneratedCollision.h>

Public Member Functions | |
| virtual void | ModifyWorld (ezWorld &ref_world, ezStringView sDocumentType, const ezUuid &documentGuid, bool bForExport) override |
Public Member Functions inherited from ezReflectedClass | |
| virtual const ezRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const ezRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it. | |
| template<typename T > | |
| EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it. | |
Additional Inherited Members | |
Static Public Member Functions inherited from ezSceneExportModifier | |
| static void | CreateModifiers (ezHybridArray< ezSceneExportModifier *, 8 > &ref_modifiers) |
| static void | DestroyModifiers (ezHybridArray< ezSceneExportModifier *, 8 > &ref_modifiers) |
| static void | ApplyAllModifiers (ezWorld &ref_world, ezStringView sDocumentType, const ezUuid &documentGuid, bool bForExport) |
| static void | CleanUpWorld (ezWorld &ref_world) |
Static Public Member Functions inherited from ezNoBase | |
| static const ezRTTI * | GetStaticRTTI () |
A export modifier that finalizes the collision mesh generation from ezJoltGenerateCollisionComponents.
A static mesh actor which references the generated collision mesh and the generate component is removed from scenes (not prefabs though).
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overridevirtual |
Implements ezSceneExportModifier.