![]() |
ezEngine
Release 25.03
|
What to do when an animated object is not visible. More...
#include <Declarations.h>
Public Types | |
enum | Enum { FullUpdate, Max60FPS, Max30FPS, Max15FPS, Max10FPS, Max5FPS, Pause, Default = Max5FPS } |
using | StorageType = ezUInt8 |
Static Public Member Functions | |
static ezTime | GetTimeStep (ezAnimationInvisibleUpdateRate::Enum value) |
What to do when an animated object is not visible.
It is often important to still update animated meshes, so that animation events get handled. Also even though a mesh may be invisible itself, its shadow or reflection may still be visible.