ezEngine  Release 25.03
ezAnimationInvisibleUpdateRate Struct Reference

What to do when an animated object is not visible. More...

#include <Declarations.h>

Inheritance diagram for ezAnimationInvisibleUpdateRate:

Public Types

enum  Enum {
  FullUpdate, Max60FPS, Max30FPS, Max15FPS,
  Max10FPS, Max5FPS, Pause, Default = Max5FPS
}
 
using StorageType = ezUInt8
 

Static Public Member Functions

static ezTime GetTimeStep (ezAnimationInvisibleUpdateRate::Enum value)
 

Detailed Description

What to do when an animated object is not visible.

It is often important to still update animated meshes, so that animation events get handled. Also even though a mesh may be invisible itself, its shadow or reflection may still be visible.


The documentation for this struct was generated from the following files: