ezEngine  Release 25.03
ezSceneLoadMode Struct Reference

What ezSceneTransitionComponent should do when it gets triggered through a ezMsgTriggerTriggered. More...

#include <SceneTransitionComponent.h>

Inheritance diagram for ezSceneLoadMode:

Public Types

enum  Enum {
  None, LoadAndSwitch, Preload, CancelPreload,
  Default = LoadAndSwitch
}
 
using StorageType = ezUInt8
 

Detailed Description

What ezSceneTransitionComponent should do when it gets triggered through a ezMsgTriggerTriggered.

Member Enumeration Documentation

◆ Enum

Enumerator
None 

Do nothing, ignore trigger messages.

LoadAndSwitch 

Immediately switch to the target scene, show a loading screen, if necessary.

Preload 

Start preloading the target scene.

CancelPreload 

Cancel any previously preloaded scene loading.


The documentation for this struct was generated from the following file: