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ezEngine
Release 25.03
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What ezSceneTransitionComponent should do when it gets triggered through a ezMsgTriggerTriggered. More...
#include <SceneTransitionComponent.h>
Public Types | |
enum | Enum { None, LoadAndSwitch, Preload, CancelPreload, Default = LoadAndSwitch } |
using | StorageType = ezUInt8 |
What ezSceneTransitionComponent should do when it gets triggered through a ezMsgTriggerTriggered.