![]() |
ezEngine
Release 25.03
|
A state machine state implementation that represents another state machine nested within this state. This can be used to build hierarchical state machines. More...
#include <StateMachineBuiltins.h>
Public Member Functions | |
ezStateMachineState_NestedStateMachine (ezStringView sName=ezStringView()) | |
virtual void | OnEnter (ezStateMachineInstance &ref_instance, void *pInstanceData, const ezStateMachineState *pFromState) const override |
virtual void | OnExit (ezStateMachineInstance &ref_instance, void *pInstanceData, const ezStateMachineState *pToState) const override |
virtual void | Update (ezStateMachineInstance &ref_instance, void *pInstanceData, ezTime deltaTime) const override |
virtual ezResult | Serialize (ezStreamWriter &inout_stream) const override |
virtual ezResult | Deserialize (ezStreamReader &inout_stream) override |
virtual bool | GetInstanceDataDesc (ezInstanceDataDesc &out_desc) override |
Returns whether this state needs additional instance data and if so fills the out_desc. More... | |
void | SetResource (const ezStateMachineResourceHandle &hResource) |
const ezStateMachineResourceHandle & | GetResource () const |
void | SetInitialState (const char *szName) |
Defines which state should be used as initial state after the state machine was instantiated. If empty the state machine resource defines the initial state. | |
const char * | GetInitialState () const |
![]() | |
ezStateMachineState (ezStringView sName=ezStringView()) | |
void | SetName (ezStringView sName) |
ezStringView | GetName () const |
const ezHashedString & | GetNameHashed () const |
![]() | |
virtual const ezRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const ezRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
EZ_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Additional Inherited Members | |
![]() | |
static const ezRTTI * | GetStaticRTTI () |
A state machine state implementation that represents another state machine nested within this state. This can be used to build hierarchical state machines.
|
overridevirtual |
Returns whether this state needs additional instance data and if so fills the out_desc.
Reimplemented from ezStateMachineState.