◆ m_bBlendingEnabled
bool ezGALRenderTargetBlendDescription::m_bBlendingEnabled = false |
If enabled, the color will be blended into the render target. Otherwise it will overwrite the render target. Set m_uiWriteMask to 0 to disable all writes to the render target.
◆ m_uiWriteMask
ezUInt8 ezGALRenderTargetBlendDescription::m_uiWriteMask = 0xFF |
Enables writes to color channels. Bit1 = Red Channel, Bit2 = Green Channel, Bit3 = Blue Channel, Bit4 = Alpha Channel, Bit 5-8 are unused
The documentation for this struct was generated from the following file:
- /home/runner/work/ezEngine/ezEngine/Code/Engine/RendererFoundation/Descriptors/Descriptors.h