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ezEngine
Release 25.03
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Through these events the state of an ezProgress instance is communicated. More...
#include <Progress.h>
Public Types | |
enum | Type { Type::ProgressStarted, Type::ProgressEnded, Type::ProgressChanged, Type::CancelClicked } |
Public Attributes | |
Type | m_Type |
ezProgress * | m_pProgressbar |
Through these events the state of an ezProgress instance is communicated.
Other code can use this to visualize the progress in different ways. For instance a GUI application can show a progress bar dialog and a game could show a loading screen.
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