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ezEngine Release 25.08
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Defines a sub-set of a buffer that can be bound in a shader. Default constructed means entire buffer. Mainly used in ezBindGroupBuilder::BindBuffer calls to map resources to shader bindings and other binding related methods. More...
#include <RendererFoundationDLL.h>
Defines a sub-set of a buffer that can be bound in a shader. Default constructed means entire buffer. Mainly used in ezBindGroupBuilder::BindBuffer calls to map resources to shader bindings and other binding related methods.