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ezEngine Release 26.3
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Defines how texture coordinates outside [0,1] are handled during sampling. More...
#include <ImageEnums.h>

Public Types | |
| enum | Enum { Repeat , Clamp , ClampBorder , Mirror , ENUM_COUNT , Default = Repeat } |
| using | StorageType = ezUInt8 |
Defines how texture coordinates outside [0,1] are handled during sampling.