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ezEngine Release 26.3
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Data for a bone used in skinned meshes. More...
#include <MeshResourceDescriptor.h>
Public Member Functions | |
| ezResult | Serialize (ezStreamWriter &inout_stream) const |
| ezResult | Deserialize (ezStreamReader &inout_stream) |
Public Attributes | |
| ezMat4 | m_GlobalInverseRestPoseMatrix |
| Transform from mesh space to bone space. | |
| ezUInt16 | m_uiBoneIndex = ezInvalidJointIndex |
| Index into the skeleton. | |
Data for a bone used in skinned meshes.