ezEngine Release 26.3
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ezMeshResourceDescriptor::BoneData Struct Reference

Data for a bone used in skinned meshes. More...

#include <MeshResourceDescriptor.h>

Public Member Functions

ezResult Serialize (ezStreamWriter &inout_stream) const
 
ezResult Deserialize (ezStreamReader &inout_stream)
 

Public Attributes

ezMat4 m_GlobalInverseRestPoseMatrix
 Transform from mesh space to bone space.
 
ezUInt16 m_uiBoneIndex = ezInvalidJointIndex
 Index into the skeleton.
 

Detailed Description

Data for a bone used in skinned meshes.


The documentation for this struct was generated from the following files: